Sample Obstacles

You can use the following obstacles in your chases, which are organized by environment. The name is followed by the level of group they're best suited for, and many include both a basic version for lower levels and a higher-level version.




Underground Obstacles
Crumbling Corridor (1st)DC 13 Acrobatics to avoid damaging the walls, DC 15 Crafting to repair the walls; Quaking Corridor (11th) DC 25 Acrobatics, DC 30 Crafting
Fungal Grotto (1st)DC 15 Fortitude to endure poisonous spores, DC 13 Survival to avoid fruiting bodies; Virulent Fungi (5th) DC 20 Fortitude, DC 18 Survival
Collapsed Tunnel (5th)DC 20 Athletics to dig through, DC 18 Perception to find another path; Ancient Collapse (12th) DC 30 Athletics, DC 28 Perception
Mining Drill (5th)DC 20 Reflex to dodge the drill, DC 15 Thievery to disable the drill; Fleet of Drills (12th) DC 30 Reflex, DC 28 Thievery
Urban Obstacles
Chain Link Fence (1st)DC 13 Athletics to climb, DC 15 Thievery to unlock the gate; High Welded Wire Fence (8th) DC 20 Athletics, DC 25 Thievery
Crowd (1st)DC 15 Acrobatics or Athletics to weave or push through, DC 13 Society to follow the flow; Convention Crowd (4th) DC 20 Athletics, DC 18 Society
Illegally Parked Vehicle (1st)DC 13 Crafting or Piloting to cut the brakes, DC 15 Intimidation to make the owner move it; Food Truck (5th) DC 20 Crafting or Piloting, DC 22 Intimidation
Rickety Fire Escape (1st)DC 15 Acrobatics to slide down, DC 13 Athletics to swing from landing to landing; Crumbling, Steep Fire Escape (5th) DC 18 Acrobatics, DC 20 Athletics
Security Drone (1st)DC 14 Computers to reprogram, DC 16 Stealth to sneak past; Security Robot (9th) DC 26 Computers, DC 28 Stealth
Viral Flash Mob (2nd)DC 15 Performance to join in, DC 13 Thievery to disable the sound system; Viral Surprise Concert (12th) DC 30 Performance, DC 28 Thievery
Vehicle Obstacles
Confusing Side Streets (1st)DC 13 Society to recall the street layout, DC 15 Survival to navigate through the tangle; Twisting Back Alleys (5th) DC 18 Society, DC 20 Survival
Demonstration (1st)DC 15 Intimidation to part the crowd, DC 13 Performance to sway the masses; Parade (5th) DC 20 Intimidation, DC 18 Performance
Red Light (1st)DC 13 Computers to hack the lights, DC 15 Piloting to drive through oncoming traffic; Busy Red Light (11th) DC 25 Computers, DC 30 Piloting
Spiked Rail (1st)DC 15 Athletics or Crafting to create an improvised ramp, DC 13 Perception to find a way around; Blockaded Street (5th) DC 20 Athletics or Crafting, DC 18 Perception
Traffic Jam (1st)DC 13 Perception to spot an opening, DC 15 Piloting to swerve through traffic; Rush Hour (5th) DC 18 Perception, DC 20 Piloting
Construction Site (2nd)DC 17 Piloting to swerve through the site, DC 13 Society to understand the site's organization and layout; Demolition Site (5th) DC 20 Piloting, DC 18 Society
Wilderness Obstacles
Deep Mud (1st)DC 15 Athletics to slog through, DC 13 Perception to find a path; Horrid Bog (5th) DC 20 Athletics, DC 18 Perception
Downpour (1st)DC 13 Fortitude to push through, DC 15 Nature to predict the weather; Magical Thunderstorm (11th) DC 25 Fortitude, DC 30 Nature
Rope Bridge (1st)DC 15 Acrobatics to cross carefully, DC 13 Crafting to make repairs; Solitary Frayed Rope (11th) DC 30 Acrobatics, DC 25 Crafting
Rushing River (1st)DC 15 Athletics to swim or hop across stones, DC 13 Survival to find a ford nearby; Flash Flood (5th) DC 20 Athletics, DC 18 Survival
Tangled Forest (2nd)DC 17 Perception to find the way, DC 13 Survival to plot a path; Enchanted Forest (5th) DC 20 Perception, DC 18 Survival