Obstacles in Play

On a character's turn, the character describes what they do to get past the obstacle. They then attempt any required check (or perform the required action, if their choice doesn't require a check). The result of the check determines how many Infiltration Points the character gains toward overcoming that obstacle—or whether they instead raise suspicions and accrue Awareness Points!
Critical SuccessThe PC gains 2 Infiltration Points.
SuccessThe PC gains 1 Infiltration Point.
FailureThe PCs accrue 1 Awareness Point.
Critical FailureThe PCs accrue 2 Awareness Points.
If the character's actions automatically help without requiring a check, like using a spell, they usually gain 1 IP, but you can award 2 for particularly helpful actions. Sometimes a PC might become stuck on an individual obstacle. Some opportunities allow PCs to spend their turn helping others overcome a tricky obstacle.