SFS Standard Veskarium Imperial Plate

Price 325 credits
AC Bonus +6
Dex Cap +0
Check Penalty
Speed Penalty 10 ft.
Strength +4
Bulk 5
Category Heavy
Group Composite
Upgrades 1

This heavy armor is made of interlocking metal plates contoured to the wearer's body with a scaled pattern. Tailguards and clawed gloves are standard for this armor.

Improvements

Grade Level Upgrade Price Total Price Upgrades AC Bonus Resilient
Commercial Veskarium Imperial Plate 0 325 credits 1 +6
Tactical Veskarium Imperial Plate 5 +1600 credits 1600 credits 2 +7
Advanced Veskarium Imperial Plate 8 +3400 credits 5000 credits 2 +7 +1
Superior Veskarium Imperial Plate 11 +9000 credits 14000 credits 3 +8 +1
Elite Veskarium Imperial Plate 14 +31000 credits 45000 credits 3 +8 +2
Ultimate Veskarium Imperial Plate 18 +195000 credits 240000 credits 4 +9 +2
Paragon Veskarium Imperial Plate 20 +460000 credits 700000 credits 4 +9 +3

Traits

Bulwark:This armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a commercial frag grenade or overheat, you add a +3 modifier instead of your Dexterity modifier.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Armor Specialization Effects

Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.

Composite The numerous overlapping pieces of this armor protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the armor's resilience value for medium armor, or 2 + the armor's resilience value for heavy armor.