SFS Standard Flash Grenade Item 0+

Bulk L
Activate [one-action] Area Fire

A flash grenade unleashes a blast of bright light that requires creatures in the radius to attempt a Fortitude save.

Flash Grenade (Commercial) Item 0

Price 10 credits
Bulk L

The radius is 5 feet, and on a failure, the creature is dazzled for 1 round.

Flash Grenade (Tactical) Item 2

Price 80 credits
Critical dazzled for 2 rounds
Bulk L

The radius is 10 feet, and on a failure, the creature is dazzled for 1 round.

Flash Grenade (Advanced) Item 4

Price 120 credits
Critical blinded for 1 round
Bulk L

The radius is 10 feet, and on a failure, the creature is dazzled for 2 rounds.

Flash Grenade (Superior) Item 10

Price 1500 credits
Critical blinded for 1 round
Bulk L

The radius is 15 feet, and on a failure, the creature is dazzled for 2 rounds.

Flash Grenade (Elite) Item 12

Price 3000 credits
Critical blinded for 2 rounds
Bulk L

The radius is 15 feet, and on a failure, the creature is blinded for 1 round, then dazzled for 1 round.

Flash Grenade (Ultimate) Item 16

Price 13000 credits
Critical blinded for 2 rounds
Bulk L

The radius is 20 feet, and on a failure, the creature is blinded for 1 round, then dazzled for 1 round.

Flash Grenade (Paragon) Item 19

Price 50000 credits
Critical blinded for 3 rounds, then dazzled for 2 rounds
Bulk L

The radius is 20 feet, and on a failure, the creature is blinded for 2 rounds.