Armor Specialization Effects
Delicate yet sturdy, treated ceramic plating is common on spacesuits. It resists heat and other environmental hazards and is lightweight enough to fit into. You gain resistance to acid, cold, fire, and electricity damage equal to 1 + the armor's resilience value for medium armor, or 2 + the armor's resilience value for heavy armor.
This armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the armor's resilience value for medium armor, or 6 + the armor's resilience value for heavy armor. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit.
Nethys Note: there is no medium or heavy cloth armor, so there is no armor specialization effect for the cloth armor group.
The numerous overlapping pieces of this armor protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the armor's resilience value for medium armor, or 2 + the armor's resilience value for heavy armor.
The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the armor's resilience value for medium armor, or 2 + the armor's resilience value for heavy armor.
The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the armor's resilience value for medium armor, or 2 + the armor's resilience value for heavy armor.
This flexible armor protects you from dispersed heat and force. You gain resistance to area damage equal to 1 + the armor's resilience value for medium armor, or 2 + the armor's resilience value for heavy armor.