The rarest and most versatile class of private security guards are arcanotech agents.
Elite |
Normal |
Weak
Languages Common
Str +3
Dex +5
Con +3
Int +5
Wis +0
Cha +2
AC 31
+1 status to all saves vs. magic
Speed 25 feet
Area Fire
[two-actions]
zero cannon
(40-foot lineexpend 2mag 10reload 1techtracking +1unwieldy),
Damage 2d10
+11 cold (DC 29 basic Reflex)
Arcane Innate Spells (manipulate^ tech) DC
29, attack
+21 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells);
5th
4th
3rd
2nd
1st
Cantrips (5th)
Arcanocharged Strike
[one-action]
(tech)
Requirements The agent's last action was to Cast a Spell or they attempted a saving throw against a magical effect since the end of their last turn;
Effect The agent siphons ambient magical energy into a strike. The next attack roll the agent makes gains a +2 circumstance bonus.
White Helmet Protocol
[two-actions]
The
glitching values of all items worn or held by the agent are reduced by 1.
All Creatures in "Security Guard"
Every corporation, church, and upscale neighborhood on the station has its own security.