Security Arcanotech Agent Creature 10

The rarest and most versatile class of private security guards are arcanotech agents.

Elite Weak Security Arcanotech Agent Creature 10

Recall Knowledge DC 26 27 28 •
Humanoid (Society)
Perception +19; darkvision
Languages Common
Skills Acrobatics +19, Athletics +17, Intimidation +18, Stealth +22
Str +3 Dex +5 Con +3 Int +5 Wis +0 Cha +2
), advanced zero cannon (2 tactical chem tanks)
Arcanotech Datapad The agent can cast spells only so long as their datapad is intact, not glitching, and on the agent's person.

AC 31
Fort +17
Ref +21
Will +16
+1 status to all saves vs. magic
HP 135
Reactive Strike [reaction]

Speed 25 feet
Melee [one-action] shock truncheon +19 (disarmmodular [arc or nonlethal]poweredtechtracking +1), Damage 2d6+11 electricity
Area Fire [two-actions] zero cannon (40-foot lineexpend 2mag 10reload 1techtracking +1unwieldy), Damage 2d10+11 cold (DC 29 basic Reflex)
Arcane Innate Spells (manipulate^ tech) DC 29, attack +21 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 5th 4th 3rd 2nd 1st Cantrips (5th)
Arcanocharged Strike [one-action] (tech) Requirements The agent's last action was to Cast a Spell or they attempted a saving throw against a magical effect since the end of their last turn; Effect The agent siphons ambient magical energy into a strike. The next attack roll the agent makes gains a +2 circumstance bonus.
White Helmet Protocol [two-actions] The glitching values of all items worn or held by the agent are reduced by 1.

All Creatures in "Security Guard"

Security Guard

Every corporation, church, and upscale neighborhood on the station has its own security.