SFS Standard Discharge [two-actions] Spell 3

Traditions arcane, primal
Range 30 feet
Targets 1 creature or object with the tech trait
Defense Will

You ignite a sudden spark of electricity that surges into a technological creature or object. You de-energize an item with the tech trait or disrupt a creature with the tech trait, with effects based on the target being a creature or object.
  • Creature If your target is a creature with the tech trait, it attempts a Will save. On a failure, the creature is glitching 1; on a critical failure, the creature is glitching 2.You shroud a creature from others' senses. The target becomes undetected, not just to sight but to all senses, allowing the target to count as invisible no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature.
  • Object If you target an attended object, the creature with the object attempts a Will save. On a success, the object loses half of its maximum charges. On a failure, or if you target an unattended object, the object loses all its remaining charges.