Exuba Spectra Creature 4

Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak

Exuba Spectra Creature 4

Perception +11 (darkvision, techsense (precise) 60 feet)
Skills Computers +15, Deception +12, Lore +13, Occultism +11, Piloting +11, Stealth +11
Str +0 Dex +5 Con +2 Int +3 Wis +1 Cha +2
Autoencode (illusion, mental, occult, tech) An excuba's visual appearance is altered when the creature is perceived by creatures, items, and objects with the tech trait (such as robotic creatures, cameras, and sensors) unless they succeed at a Perception check against the excuba's Deception DC. Excubas in their swarm form appear to be formless shadows and are additionally concealed, while excubas in their humanoid forms register as familiar or unremarkable looking humanoids.
Data Vault An excuba can store data within their body as if they were a computer. Hacking an excuba requires three successes against their Will DC to access their data.
Slip Drive An excuba has an internal biomechanical Drift engine, allowing them to function as a Drift engine for a starship or vehicle they pilot as a 1-minute activity. An excuba can enter or exit the drift themself as a 1-minute activity. When an excuba gets a critical failure on a Piloting check to Navigate or Plot a Course through the Drift, they get a failure instead.
Techsense The excuba senses creatures and objects with the tech trait as a precise sense within the listed range.

AC 20
Fort +8
Ref +13
Will +11
HP 42
Immunities electricity, grabbed, precision, prone, restrained, swarm mind
Resistances area damage 5, splash damage 5
Weaknesses bludgeoning 2, piercing 5, slashing 5
Digital Telepathy (aura, occult, tech) 100 feet. An excuba can communicate telepathically with any item or creature with the tech trait within their aura, as well as with other technologically telepathic creatures (such as those with shortwave and similar abilities). This ability also allows the spectra to remotely attempt Computers checks within their aura.

Speed 20 feet, fly 40 feet
Occult Innate Spells DC 13" (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 2nd 1st Cantrips (5th) Constants (5th)
Change Shape [one-action] (concentrateoccultpolymorph) The excuba can take on the appearance of any Small or Medium humanoid.
Data Search [one-action] (concentrateocculttech) Frequency once per minute; Effect The excuba selects one creature with the tech trait in its space, searching their mind and memories. The creature must attempt a DC 21 Will save.
Critical SuccessThe creature is unaffected and is immune to Data Search for 24 hours.
SuccessThe creature is unaffected.
FailureThe excuba accesses the creature's memories of the last 24 hours, downloading a holographic copy into their data vault and gaining insights into the creature's tactics. The creature must roll twice and take the lower result on the next attack roll, skill check, or saving throw made against the excuba or one of the excuba's spells or abilities. This effect has the misfortune trait.
Critical FailureAs failure, but the excuba also obtains a specific type of memory (such as what happened the last time the creature encountered a Drift beacon) regardless of how long ago it was. The target creature loses this memory until it gains access to the excuba's data vault.
Swarming Synchronization [one-action] (occulttech) Each enemy creature in the swarm's space takes 2d8 sonic damage (DC 21 basic Reflex save). On a failure, creatures and objects with the tech trait also become glitching 1 (glitching 2 on a critical failure).