SFS Standard Inject Nanobots [two-actions] Spell 2

Traditions arcane
Range touch
Targets 1 creature
Defense AC

You inject magical nanobots into a creature. Make a melee spell attack roll. On a hit, the target takes 4d6 acid damage. On a critical hit, the target takes double damage and becomes confused for 1 round as nanobots swarm through the target's biological or mechanical systems.

Heightened (+1) The damage increases by 2d6.