Hardlight Mascot Creature 3

Recall Knowledge - Construct (Arcana): DC 18
Recall Knowledge - Construct (Crafting): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak

Hardlight Mascot Creature 3

Perception +9 (darkvision)
Languages Common
Skills Athletics +10, Performance +11, Society +6, Stealth +8
Str +2 Dex +3 Con +2 Int -1 Wis +0 Cha +4

AC 18
Fort +7
Ref +10
Will +11
HP 45
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, Weaknesses electricity 3, force 3
Resistances physical 3 (except ghost killer)
Tethered 90 feet. A hardlight life-form cannot travel more than the indicated number of feet from its projector. A hardlight life-form reduced to 0 HP vanishes, though its projector reconstructs it in 1d4 hours. The only way to permanently destroy a hardlight life-form is to find its projector and either repair or destroy it.

Speed 25 feet
Melee [one-action] kick +10 , Damage 2d6+2 force
Ranged [one-action] pixel blast +12 (range increment 40 feet), Damage 3d4+2 force
Arcade Leap [one-action] The hardlight mascot can make a special Leap up to 15 feet vertically and up to 20 feet horizontally without a check.
Stomp [two-actions] The hardlight mascot Leaps adjacent to a Medium or smaller creature, then makes a kick Strike against it. On a successful attack, it deals kick damage plus an additional 1d8 force damage. On a critical hit, the target is also knocked prone.
Taunt [two-actions] (auditoryemotionmental) The hardlight mascot sings a jingle to a creature within 60 feet, dealing 4d6 mental damage (DC 19 basic Will save).