Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, Weaknesses electricity 3, force 3
Resistances physical 3 (except ghost killer)
Tethered 90 feet. A hardlight life-form cannot travel more than the indicated number of feet from its projector. A hardlight life-form reduced to 0 HP vanishes, though its projector reconstructs it in 1d4 hours. The only way to permanently destroy a hardlight life-form is to find its projector and either repair or destroy it.
Arcade Leap[one-action]
The hardlight mascot can make a special Leap up to 15 feet vertically and up to 20 feet horizontally without a check.
Stomp[two-actions]
The hardlight mascot Leaps adjacent to a Medium or smaller creature, then makes a kick Strike against it. On a successful attack, it deals kick damage plus an additional 1d8 force damage. On a critical hit, the target is also knocked prone.
Taunt[two-actions](auditoryemotionmental)
The hardlight mascot sings a jingle to a creature within 60 feet, dealing 4d6 mental damage (DC 19 basic Will save).