SFS Standard Hardlight Scamp Creature 1

These creatures typically resemble the ad or media they were born from, though they often also resemble bat-like elemental scamps, thus earning their name.

Elite Weak Hardlight Scamp Creature 1

Image of a hardlight scamp
Recall Knowledge DC 13 15 16
Construct (Arcana)
Construct (Crafting)
Perception +3 (darkvision)
Languages Common
Skills Acrobatics +7, Performance +7, Society +3, Stealth +7
Str +0 Dex +4 Con +0 Int -1 Wis +2 Cha +4

AC 15
Fort +2
Ref +7
Will +5
HP 16
Resistances physical 2 (except ghost killer)
Weaknesses electricity 2, force 2
Tethered 100 feet.

Speed 20 feet (hover), fly 30 feet
Ranged [one-action] hardlight beam +9 (agilerange increment 60 feet), Damage 1d4+2 force
Arcane Innate Spells DC 17 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 2nd Cantrips (2nd)
Freeze [three-actions] The hardlight scamp holds perfectly still so it appears as a normal hologram and becomes hidden. A hardlight scamp can Freeze even while being observed and counts as being concealed.
Holospark [one-action] The hardlight scamp shoots sparks at a creature within 60 feet. The target must succeed at a DC 17 Fortitude save or be dazzled for 1 round (1 minute on a critical failure).

All Creatures in "Hardlight Life-Form"

Hardlight Life-Form

Unlike normal holograms, hardlight life-forms are tangible, living entities.