Hardlight Havoc Creature 5

Recall Knowledge - Construct (Arcana): DC 20
Recall Knowledge - Construct (Crafting): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak

Hardlight Havoc Creature 5

Perception +12 (darkvision)
Languages Common
Skills Athletics +14, Intimidation +13, Society +11
Str +5 Dex +2 Con +3 Int +2 Wis +1 Cha +0

AC 21
Fort +14
Ref +11
Will +8
HP 76
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Resistances physical 4 (except ghost killer)
Weaknesses electricity 4, force 4
Error State Before the hardlight havoc begins its turn in combat, it gains one of the following error states at random, losing any previous error state.
  • Change Character The hardlight havoc regains 2d8 Hit Points.
  • Pixelation The hardlight havoc is concealed from all creatures.
  • Power Leak The hardlight havoc is stunned 1. At the end of its turn, it deals 4d6 electricity damage to creatures in a 10-foot emanation (DC 22 basic Reflex save).
  • Surge The hardlight havoc is quickened until the end of its turn and can use the extra action to Stride or Strike.

Tethered 120 feet. A hardlight life-form can't travel more than the indicated number of feet from its projector. A hardlight life-form reduced to 0 HP vanishes, though its projector reconstructs it in 1d4 hours. The only way to permanently destroy a hardlight life-form is to find its projector and either repair or destroy it.

Speed 25 feet
Melee [one-action] hardlight punch +14 (reach 10 feet), Damage 2d8+5 force
Ranged [one-action] hardlight beam +15 (range increment 60 feet), Damage 3d6+5 force plus Push
Flicker [two-actions] (teleportation) The hardlight havoc teleports up to 40 feet. If the destination is within melee reach of an enemy, it can make a melee Strike against that enemy. If it teleports to a square without a surface to stand on, it falls after attempting a Strike and takes no damage from falling.