This hardlight life-form is unstable, displaying stuck frames and erratic movements.
Elite |
Normal |
Weak
Languages Common
Str +5
Dex +2
Con +3
Int +2
Wis +1
Cha +0
HP 76
Immunities bleed,
death effects,
disease,
doomed,
drained,
fatigued,
healing,
nonlethal attacks,
paralyzed,
poison,
sickened,
spirit,
unconscious,
vitality,
void
Error State Before the hardlight havoc begins its turn in combat, it gains one of the following error states at random, losing any previous error state.
- Change Character The hardlight havoc regains 2d8 Hit Points.
- Pixelation The hardlight havoc is concealed from all creatures.
- Power Leak The hardlight havoc is stunned 1. At the end of its turn, it deals 4d6 electricity damage to creatures in a 10-foot emanation (DC 22 basic Reflex save).
- Surge The hardlight havoc is quickened until the end of its turn and can use the extra action to Stride or Strike.
Tethered 120 feet.
Speed 25 feet
Flicker
[two-actions]
(teleportation)
The hardlight havoc teleports up to 40 feet. If the destination is within melee reach of an enemy, it can make a melee Strike against that enemy. If it teleports to a square without a surface to stand on, it falls after attempting a Strike and takes no damage from falling.
All Creatures in "Hardlight Life-Form"
Unlike normal holograms, hardlight life-forms are tangible, living entities.