SFS Standard Free Captain Creature 6

Captain is the highest rank on board any vessel. They answer only to admirals of the Free Captains and only if their ship isn't engaged in active combat. This captain uses the void mode of her cutlass by default, the hundreds of shimmering stars in the blade representing the lives taken in her countless engagements.

Elite Weak Free Captain Creature 6

Recall Knowledge DC 20 22 23 •
Humanoid (Society)
Perception +15
Languages Castrovelian, Common, Diasporan; telepathy 60 feet
Skills Acrobatics +11, Athletics +16, Diplomacy +13, Intimidation +15, Piloting +13, Piracy Lore +16
Str +4 Dex +1 Con +1 Int +2 Wis +2 Cha +3

AC 22
Fort +11
Ref +13
Will +14
HP 96
Reactive Strike [reaction]

Speed 25 feet
Melee [one-action] phase cutlass +15 (analogdeadly d6modular [s or void]poweredsweeptechtracking +1), Damage 2d6+8 void
Area Fire [two-actions] starfall pistol (20-foot lineexpend 5mag 10reload 1techtracking +1unwieldy), Damage 2d6 fire plus 2d6 void (see soul squall; DC 22 basic Reflex save)
Give 'Em No Quarter! [one-action] (concentrateemotionlinguisticmental) The Free Captain telepathically orders their crew to mercilessly slaughter one target. All allied creatures of equal or lower level within 60 feet of the Free Captain gain a +1 status bonus to attack rolls and damage rolls against one creature until the end of the Free Captain's next turn.
Soul Squall The stars of the Free Captain's cutlass seem to empower their starfall pistol, which deals an additional 2d6 void damage as long as the Free Captain is holding both weapons.
Stardust Storm [two-actions] The Free Captain uses Area Fire with their starfall pistol split by their phase cutlass, causing the starry darkness to spread. The pistol's Area Fire uses a 10-foot cone that deals 2d6 void damage. Creatures that fail their save against the Area Fire become frightened 1 (or frightened 2 on a critical failure).

All Creatures in "Free Captains"

Free Captains

The Free Captains have been a scourge of interstellar shipping across the Pact Worlds for generations, but since the adoption of Drift Lanes, the outlaws have expanded their reach and scale by targeting ships across the galaxy using the new standardized interstellar shipping routes.