Leading the assault with an explosion of cannon fire, the gunner's role in a boarding party is to incite a rout while protecting their fellow crew by suppressing a ship's defenses.
Elite |
Normal |
Weak
Languages Common, Kasatha
Str +3
Dex +1
Con +2
Int +0
Wis +1
Cha +2
AC 19 ((21 with shield raised))
Four-Armed Shield Block [reaction] In addition to the normal use of Shield Block, a Free Captain gunner can use Shield Block to prevent damage from an
area attack and also prevent damage that would be dealt to an adjacent ally instead of themself.
Speed 25 feet
Fire in the Hole!
[two-actions]
A special payload gives the breaching gun the
area (15-foot cone) and
unwieldy traits until the end of the gunner's turn. The gunner makes an attack using
Area Fire (DC
19 basic Reflex save) that uses 3 projectiles. Enemies in the affected area who fail their save against the attack become
suppressed until the start of the gunner's next turn.
Shiver Your Timbers
A creature damaged by the gunner's breaching gun can't reduce its
frightened condition until the gunner's next turn.
All Creatures in "Free Captains"
The Free Captains have been a scourge of interstellar shipping across the Pact Worlds for generations, but since the adoption of Drift Lanes, the outlaws have expanded their reach and scale by targeting ships across the galaxy using the new standardized interstellar shipping routes.