Elite |
Normal |
Weak
Str +1
Dex +3
Con +1
Int +2
Wis +0
Cha +3
HP 32, void healing
Immunities death effects, disease, paralyzed, poison, sleep
Weaknesses vitality 2
Speed 25 feet
Rally the Troops
[two-actions]
(auditoryconcentratemental)
The officer issues an order for their allies to regroup. All Corpse Fleet allies within 120 feet of the officer can use a reaction to Stride up to their Speed. One Corpse Fleet ally who ends their movement adjacent to another Corpse Fleet ally gains 5 temporary Hit Points that last for 1 minute, or double that number of temporary Hit Points if they end their movement adjacent to the officer. The officer can't Rally the Troops again for 1d4 rounds.
Shoot to Kill
[one-action]
Frequency once per round; Effect The junior officer designates one target within 60 feet that they can see. That creature takes a –1 circumstance penalty to its AC against all ranged attacks made by members of the Corpse Fleet until the beginning of the Corpse Fleet junior officer's next turn.
Startling Charge
[one-action]
Requirements An enemy creature is within 30 feet of the junior officer;
Effect The junior officer twists their face into a horrific grimace before advancing. The junior officer attempts an Intimidation check to
Demoralize the target creature, then Strides directly toward that creature.