Corpse Fleet Junior Officer Creature 2

Recall Knowledge - Undead (Religion): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak

Corpse Fleet Junior Officer Creature 2

Perception +11 (darkvision)
Languages Common, Eoxian, Necril
Skills Athletics +5, Deception +8, Intimidation +11, Lore +5, Stealth +8
Str +1 Dex +3 Con +1 Int +2 Wis +0 Cha +3

AC 18
Fort +5
Ref +8
Will +11
HP 32, void healing
Immunities death effects, disease, paralyzed, poison, sleep
Weaknesses vitality 2

Speed 25 feet
Melee [one-action] bone blade +8 (versatile p or s), Damage 1d8+4 slashing
Ranged [one-action] necrotic ray +9 (magicalrange increment 30 feetunholy), Damage 1d10+7 void
Ranged [one-action] semi-auto pistol +9 (analogrange increment 60 feet), Damage 1d6 piercing
Rally the Troops [two-actions] (auditoryconcentratemental) The officer issues an order for their allies to regroup. All Corpse Fleet allies within 120 feet of the officer can use a reaction to Stride up to their Speed. One Corpse Fleet ally who ends their movement adjacent to another Corpse Fleet ally gains 5 temporary Hit Points that last for 1 minute, or double that number of temporary Hit Points if they end their movement adjacent to the officer. The officer can't Rally the Troops again for 1d4 rounds.
Shoot to Kill [one-action] Frequency once per round; Effect The junior officer designates one target within 60 feet that they can see. That creature takes a –1 circumstance penalty to its AC against all ranged attacks made by members of the Corpse Fleet until the beginning of the Corpse Fleet junior officer's next turn.
Startling Charge [one-action] Requirements An enemy creature is within 30 feet of the junior officer; Effect The junior officer twists their face into a horrific grimace before advancing. The junior officer attempts an Intimidation check to Demoralize the target creature, then Strides directly toward that creature.