SFS Standard Elder Psychic Fungus Creature 4

These amalgamations of stolen intellects use their psychic presence to control their fungal troops on an endless journey to propagate their spores.

Elite Weak Elder Psychic Fungus Creature 4

Recall Knowledge DC 18 19 20
Fungus (Nature)
Perception +13 (darkvision, mycelium network)
Languages Common; (can't speak)
Skills Athletics +12, Lore +13, Society +11
Str +4 Dex +0 Con +4 Int +5 Wis +1 Cha +0
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the elder the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 18
Fort +12
Ref +8
Will +11
HP 72
Weaknesses cold 5, fire 5
Release Spores [reaction] Trigger The elder is reduced to 0 Hit Points; Effect The elder releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 10 feet
Melee [one-action] lash +14 (reach 15 feet), Damage 2d6+4 bludgeoning
Ranged [one-action] spores +14 (brutalrange increment 30 feet), Damage 2d4+4 poison plus befuddling spores
Occult Innate Spells DC 21, attack +13 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 2nd 1st Cantrips (2nd)
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Drain Brain [one-action] (manipulate) The elder psychic fungus consumes the fluids and psychic essences from the brain of a creature within 10 feet that has been dead for no more than 1 minute. The elder psychic fungus regains the use of their highest-ranked spent innate spell. The creature is considered to have died due to a death effect.

All Creatures in "Psychic Fungus"

Psychic Fungus

A menace to every sentient being, psychic fungi are an invasive species that propagate by using the minds of sapient creatures. Psychic fungi that have integrated a higher intelligence can become a regional or even planetary threat.