SFS Standard Psychic Fungus Harvester Creature 1

In order to grow and spread, a sufficiently stable cluster of psychic fungi dispatches harvesters to collect nutrients. While most harvesters return with decaying animal and plant matter, the fungi's preferred prey are thinking creatures that they lead back to the colony for the elders' consumption.

Elite Weak Psychic Fungus Harvester Creature 1

Image of a psychic fungus harvester
Recall Knowledge DC 13 15 16
Fungus (Nature)
Perception +8 (darkvision, mycelium network)
Skills Athletics +5, Stealth +3, Survival +6
Str +2 Dex +0 Con +3 Int -5 Wis +3 Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an imprecise sense.

AC 14
Fort +8
Ref +4
Will +8
HP 24
Weaknesses cold 2, fire 2
Release Spores [reaction] Trigger The harvester is reduced to 0 Hit Points; Effect The harvester releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).

Speed 20 feet
Melee [one-action] lash +7 (reach 10 feet), Damage 1d6+2 bludgeoning plus sporocapture
Ranged [one-action] spores +7 (brutalrange increment 30 feet), Damage 1d4+2 poison plus befuddling spores
Befuddling Spores (poison) Plants and fungi are immune; Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round); Stage 3 slowed 1 and stupefied 3 (1 round); Stage 4 paralyzed and stupefied 4 (1 round)
Sporocapture (incapacitationmental) An intelligent creature hit by a harvester's lash must attempt a DC 18 Will save. The effect lasts until the end of the harvester's next turn, but the harvester can Sustain it, keeping the lash unusable on the target's forehead. A creature that succeeds at its save is temporarily immune for 24 hours.
SuccessThe creature is unaffected.
FailureThe creature is fascinated with the harvester.
Critical FailureThe creature is fascinated with the harvester and must spend each of its actions on its turn to move closer to the harvester as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the harvester, it stays still and doesn't act. If the creature is attacked, the fascination ends.

All Creatures in "Psychic Fungus"

Psychic Fungus

A menace to every sentient being, psychic fungi are an invasive species that propagate by using the minds of sapient creatures. Psychic fungi that have integrated a higher intelligence can become a regional or even planetary threat.