Wardens act as the first line of defense for a fungal colony.
Elite |
Normal |
Weak
Str +3
Dex +0
Con +4
Int -5
Wis +3
Cha -2
Mycelium Network Psychic fungi are connected to a network of psychic filaments bonding all psychic fungi from the same colony. This network grants the harvester the ability to detect creatures capable of thought within 30 feet of a bonded psychic fungus up to 1,000 feet away as an
imprecise sense.
Release Spores [reaction] Trigger The warden is reduced to 0 Hit Points; Effect The warden releases a cloud of spores in a 10-foot burst centered on a corner of its own space that lasts for 1 round. Each creature that's in the cloud or enters it is exposed to befuddling spores. If this reaction was triggered by damage from a melee attack, the triggering creature uses the outcome one degree of success worse than the result of its roll for its Fortitude save (two degrees worse if it was a jaws Strike or other Strike with the creature's mouth).
Speed 20 feet
Befuddling Spores
(poison)
Plants and fungi are immune;
Saving Throw DC
19 Fortitude
; Maximum Duration 6 rounds;
Stage 1 stupefied 1 (1 round);
Stage 2 stupefied 2 (1 round);
Stage 3 slowed 1 and stupefied 3 (1 round);
Stage 4 paralyzed and stupefied 4 (1 round)
Nourish the Colony
[one-action]
(healingmental)
The warden loses up to 12 Hit Points, and up to four other psychic fungi in the network regain that many Hit Points, divided equally among them. If the warden has a creature grabbed, each healed creature gains a +1 status bonus to attack rolls and Will saving throws for 1 minute, and the grabbed creature takes a –1 status penalty to such checks for 1 minute.
All Creatures in "Psychic Fungus"
A menace to every sentient being, psychic fungi are an invasive species that propagate by using the minds of sapient creatures. Psychic fungi that have integrated a higher intelligence can become a regional or even planetary threat.