Ancient diaspora dust worms become paragons of worm colonization, conquering asteroids and painstakingly terraforming them to support worm society.
Elite |
Normal |
Weak
Perception +32 (electromagnetic sight 500 feet, no vision)
Languages electrocommunication
Str +10
Dex +7
Con +5
Int +0
Wis +2
Cha +0
Electrocommunication Dust worm augurs communicate by shaping and reading electromagnetic fields. This functions like
telepathy with creatures that share this ability.
Electromagnetic Sight Dust worm augurs sense their surroundings by reading electromagnetic fields, including disruptions caused by creatures or objects. This is a precise sense within the listed range. Intense fields, such as areas emitting radiation or auras of electricity, make creatures within them concealed to the dust worm augur.
Electromagnetic Blindness Dust worm augurs that take
electricity damage must attempt a DC
43 Fortitude save.
Critical SuccessThe worm is unaffected.
SuccessThe worm is
dazzled for 1 round.
FailureThe worm is
blinded for 1 round.
Critical FailureThe worm is blinded for 1 round, then dazzled for 1 round.
Speed 30 feet, burrow 40 feet, swim 50 feet
Melee
[one-action]
jaws
+38
(reach 15 feet),
Damage 7d12
+10 piercing
Electromagnetic Surge
[two-actions]
(occult)
The dust worm augur emits a concentrated wave of electromagnetism in a 50-foot cone. Each creature in the area must attempt a DC
40 Fortitude save. A creature with the
tech trait uses the outcome one degree of success worse than the result of its roll.
Critical SuccessThe creature is unaffected and becomes immune to Electromagnetic Surge for 1 hour.
SuccessThe creature's items with the
tech trait become
glitching 1 for 1 round.
FailureThe creature becomes
stunned 1, and its items with the tech trait become glitching 2 for 1 minute. A creature with the tech trait also gains this glitching condition.
Critical FailureThe creature becomes
paralyzed for 1 round, and its items with the tech trait become glitching 3 for 10 minutes. A creature with the tech trait also gains this glitching condition.
Sandstorm Vortex
[two-actions]
(earthmetaloccult)
The dust worm augur conjures a hurricane of sand and metallic bits in a 15-foot emanation. This vortex moves with the worm and lasts for 1 minute. The vortex grants the worm resistance 11 to physical damage and makes any creature inside of it hidden to creatures outside of it, and vice versa. Any creature that enters or starts its turn within the vortex must attempt a DC
40 Fortitude save.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes 3d10 slashing damage.
FailureThe creature takes 6d10 slashing damage and takes a –15-foot status penalty to all Speeds while within the vortex.
Critical FailureAs failure, but 12d10
slashing damage, and the creature is also knocked
prone.
Tongue Grab
A creature hit by the dust worm augur's tongue becomes
grabbed. A creature can sever the tongue with a
Strike against AC
42 that deals at least 38 slashing damage. This prevents the worm from using its tongue Strike until it regrows its tongue, which takes 1 day.
Tongue Reel
[one-action]
(attack)
Requirements The dust worm augur has
grabbed a creature with its tongue;
Effect The dust worm augur attempts to
Reposition the grabbed creature toward the worm. If the grabbed creature is brought to within 10 feet or less of the worm, the worm can attempt to Swallow Whole the creature.