SFS Standard Dust Worm Augur Creature 20

Ancient diaspora dust worms become paragons of worm colonization, conquering asteroids and painstakingly terraforming them to support worm society.

Elite Weak Dust Worm Augur Creature 20

Recall Knowledge DC 39 40 42
Beast (Arcana)
Beast (Nature)
Perception +32 (electromagnetic sight 500 feet, no vision)
Languages electrocommunication
Skills Athletics +39, Occultism +30, Stealth +28, Survival +34
Str +10 Dex +7 Con +5 Int +0 Wis +2 Cha +0
Electrocommunication Dust worm augurs communicate by shaping and reading electromagnetic fields. This functions like telepathy with creatures that share this ability.
Electromagnetic Sight Dust worm augurs sense their surroundings by reading electromagnetic fields, including disruptions caused by creatures or objects. This is a precise sense within the listed range. Intense fields, such as areas emitting radiation or auras of electricity, make creatures within them concealed to the dust worm augur.

AC 47
Fort +38
Ref +31
Will +30
HP 375
Resistances cold 20, fire 10
Electromagnetic Blindness Dust worm augurs that take electricity damage must attempt a DC 43 Fortitude save.
Critical SuccessThe worm is unaffected.
SuccessThe worm is dazzled for 1 round.
FailureThe worm is blinded for 1 round.
Critical FailureThe worm is blinded for 1 round, then dazzled for 1 round.

Speed 30 feet, burrow 40 feet, swim 50 feet
Melee [one-action] jaws +38 (reach 15 feet), Damage 7d12+10 piercing
Melee [one-action] tongue +38 (finessereach 50 feet), Damage tongue grab
Ranged [one-action] psammokinetic blast +36 (occultrange increment 80 feetversatile s), Damage 4d8+20 piercing
Electromagnetic Surge [two-actions] (occult) The dust worm augur emits a concentrated wave of electromagnetism in a 50-foot cone. Each creature in the area must attempt a DC 40 Fortitude save. A creature with the tech trait uses the outcome one degree of success worse than the result of its roll.
Critical SuccessThe creature is unaffected and becomes immune to Electromagnetic Surge for 1 hour.
SuccessThe creature's items with the tech trait become glitching 1 for 1 round.
FailureThe creature becomes stunned 1, and its items with the tech trait become glitching 2 for 1 minute. A creature with the tech trait also gains this glitching condition.
Critical FailureThe creature becomes paralyzed for 1 round, and its items with the tech trait become glitching 3 for 10 minutes. A creature with the tech trait also gains this glitching condition.
Sandstorm Vortex [two-actions] (earthmetaloccult) The dust worm augur conjures a hurricane of sand and metallic bits in a 15-foot emanation. This vortex moves with the worm and lasts for 1 minute. The vortex grants the worm resistance 11 to physical damage and makes any creature inside of it hidden to creatures outside of it, and vice versa. Any creature that enters or starts its turn within the vortex must attempt a DC 40 Fortitude save.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes 3d10 slashing damage.
FailureThe creature takes 6d10 slashing damage and takes a –15-foot status penalty to all Speeds while within the vortex.
Critical FailureAs failure, but 12d10 slashing damage, and the creature is also knocked prone.
Swallow Whole [one-action] (attack) Large, 6d12+10 bludgeoning, Rupture 38
Tongue Grab A creature hit by the dust worm augur's tongue becomes grabbed. A creature can sever the tongue with a Strike against AC 42 that deals at least 38 slashing damage. This prevents the worm from using its tongue Strike until it regrows its tongue, which takes 1 day.
Tongue Reel [one-action] (attack) Requirements The dust worm augur has grabbed a creature with its tongue; Effect The dust worm augur attempts to Reposition the grabbed creature toward the worm. If the grabbed creature is brought to within 10 feet or less of the worm, the worm can attempt to Swallow Whole the creature.

All Creatures in "Space Worm"

Space Worm

“Space worm” is a nonscientific term for a xenobiologically complex clade of invertebrate animals and beasts that make their home in the vastness of space. Some, like the diaspora and dust worms, show signs of intelligence and are directly related to each other. Others, like the surnoch, evolved separately, with their origins completely unknown to science.