SFS Standard Dust Worm Creature 8

Diaspora worms mutated to navigate sandy or barren asteroid surfaces, and as a result, dust worms trade agility for bulk and can resist radiation. Their electromagnetic manipulation affects small bits of ferrous material, allowing them to telekinetically wield sand and small metallic shards as weapons or cloaks.

Elite Weak Dust Worm Creature 8

Image of a dust worm
Recall Knowledge DC 23 24 26
Beast (Arcana)
Beast (Nature)
Perception +16 (electromagnetic sight 300 feet, no vision)
Languages electrocommunication
Skills Athletics +18, Stealth +13, Survival +16
Str +6 Dex +4 Con +5 Int -2 Wis +2 Cha -1
Electrocommunication Dust worms communicate by shaping and reading electromagnetic fields. This functions like telepathy with creatures that share this ability.
Electromagnetic Sight Dust worms sense their surroundings by reading electromagnetic fields, including disruptions caused by creatures or objects. This is a precise sense within the listed range. Intense fields, such as areas emitting radiation or auras of electricity, make creatures within them concealed to the dust worm.

AC 26
Fort +20
Ref +15
Will +13
HP 137
Immunities paralyzed, radiation, sleep
Resistances cold 10, fire 5
Electromagnetic Blindness Dust worms that take electricity damage must attempt a DC 24 Fortitude save.
Critical SuccessThe worm is unaffected.
SuccessThe worm is dazzled for 1 round.
FailureThe worm is blinded for 1 round.
Critical FailureThe worm is blinded for 1 round, then dazzled for 1 round.

Speed 20 feet, burrow 30 feet, swim 40 feet
Melee [one-action] jaws +20 (reach 10 feet), Damage 2d12+9 piercing
Melee [one-action] tongue +20 (finessereach 30 feet), Damage tongue grab
Ranged [one-action] psammokinetic blast +18 (occultrange increment 50 feetversatile s), Damage 2d8+9 piercing
Sandstorm Veil [two-actions] (earthmetaloccult) Requirements The dust worm is in a sandy or junk-ridden environment; Effect The dust worm uses its magnetic field to kick up a swirling shroud of sand and metallic bits in a 10-foot emanation around itself. This shroud moves with the worm and lasts for 1d6 rounds. The shroud grants the worm resistance 6 to physical damage, and any creature that ends its turn within the area takes 2d6 slashing damage (DC 24 basic Reflex save).
Swallow Whole [one-action] (attack) Medium, 1d12+9 bludgeoning, Rupture 14
Tongue Grab A creature hit by the dust worm's tongue becomes grabbed. A creature can sever the tongue with a Strike against AC 21 that deals at least 14 slashing damage. This prevents the worm from using its tongue Strike until it regrows its tongue, which takes 1 day.
Tongue Reel [one-action] (attack) Requirements The dust worm has grabbed a creature with its tongue; Effect The dust worm attempts to Reposition the grabbed creature toward the worm. If the grabbed creature is brought to within 10 feet or less of the worm, the worm can attempt to Swallow Whole the creature.

All Creatures in "Space Worm"

Space Worm

“Space worm” is a nonscientific term for a xenobiologically complex clade of invertebrate animals and beasts that make their home in the vastness of space. Some, like the diaspora and dust worms, show signs of intelligence and are directly related to each other. Others, like the surnoch, evolved separately, with their origins completely unknown to science.