Resembling fanged eels with manes of tendrils instead of eyes, diaspora worms originally ruled the inky depths of the ocean that later became the icy planetoid Nisis. The worms' hostility toward trespassers and lack of observable speech lead most people to consider them mere beasts, but xenobiologists know the worms' tendrils respond to electromagnetic waves, which they manipulate to see, communicate, and interact with their surroundings. Bioelectric radiation from coral samples recovered from the worms' home reef documents millennia of worm culture and history from even before the Diaspora's formation.
Juvenile members of this species are sleek, sinuous, and nimble despite their size. Their electromagnetic manipulation lets them briefly change the molecular structure of water, making it murky like their original depths. Young worms tend to commit brazen attacks, requiring decades of experience to value more complex strategies.
Elite |
Normal |
Weak
Perception +15 (electromagnetic sight 300 feet, no vision)
Languages electrocommunication
Str +4
Dex +6
Con +4
Int -2
Wis +2
Cha -1
Electrocommunication Diaspora worms communicate by shaping and reading electromagnetic fields. This functions like
telepathy with creatures that share this ability.
Electromagnetic Sight Diaspora worms sense their surroundings by reading electromagnetic fields, including disruptions caused by creatures or objects. This is a precise sense within the listed range. Intense fields, such as areas emitting radiation or auras of electricity, make creatures within them concealed to the diaspora worm.
HP 117
Immunities paralyzed, sleep
Resistances cold 10
Electromagnetic Blindness Diaspora worms that take
electricity damage must attempt a DC
23 Fortitude save.
Critical SuccessThe worm is unaffected.
SuccessThe worm is
dazzled for 1 round.
FailureThe worm is
blinded for 1 round.
Critical FailureThe worm is blinded for 1 round, then dazzled for 1 round.
Speed 5 feet, swim 40 feet
Melee
[one-action]
jaws
+17
(reach 10 feet),
Damage 2d10
+8 piercing
Darkwater Veil
[one-action]
(darknessoccultwater)
Requirements The diaspora worm is in water;
Effect The worm alters the structure of water within a 10-foot emanation, forming light-absorbing nanotubes. This field moves with the worm and lasts for 1 minute. The emanation deactivates non-magical light sources and automatically attempts to counteract magical light (counteract rank 4, counteract modifier
+17). This field also provides cover for creatures inside of it from those outside, and vice versa.
Tongue Grab
A creature hit by the diaspora worm's tongue becomes
grabbed. A creature can sever the tongue with a
Strike against AC
19 that deals at least 12 slashing damage. This prevents the worm from using its tongue Strike until it regrows its tongue, which takes 1 day.
Tongue Reel
[one-action]
(attack)
Requirements The diaspora worm has
grabbed a creature with its tongue;
Effect The diaspora worm attempts to
Reposition the grabbed creature toward the worm. If the grabbed creature is brought to within 10 feet or less of the worm, the worm can attempt to Swallow Whole the creature.