Armor Storm
You never count as being in the area of a ranged weapon you've made an attack with. You gain resistance equal to half your level (minimum 1) to all damage against attacks made by suppressed targets.
You don't need a free hand to Disarm, Grapple, Reposition, Shove, or Trip. You gain a +1 status bonus on Athletics checks to Disarm, Grapple, Reposition, Shove, and Trip suppressed foes. When you successfully Disarm, Grapple, Reposition, Shove, or Trip a creature, it becomes suppressed until the start of your next turn.