SFS Standard Solar Weapon

Through sheer will, you call forth a tangible weapon forged from the essence of stars. This weapon is an extension of yourself, and you can change its form with meditation. When manifesting your weapon, it appears in a free hand of your choice. If it has the free-hand trait, it can manifest in any hand. Your solar weapon is a martial melee weapon. It deals 1d8 of your choice of bludgeoning, piercing, or slashing damage with the attuned and solarian traits.

At first level, choose up to two of the following traits for your weapon. Alternatively, you can select the reach or two-hand 1d10 trait for your weapon instead of selecting two of the following traits. You can select one of the following weapon groups for your weapon to be a part of. Your solar weapon gains additional benefits based on your current attunement.

Graviton-Attuned

When you successfully Strike a creature using your solar weapon, that creature's space and all squares adjacent to it are difficult terrain for that creature until the end of its next turn.

Photon-Attuned

When you successfully Strike a creature with your solar weapon, you deal an additional amount of fire damage equal to half your level (rounded up). Your solar weapon casts bright light in a 5-foot radius (and dim light for the next 5 feet).