Trox Heritages

Troxes have a unique capacity to reinvent themselves several times over the course of their lives. By curating their chitinous exoskeletons as they regrow each time, some troxes can drastically alter their physical abilities. Choose one of the following trox heritages at 1st level.

SFS Standard Emeritus Trox

You've gone through the Leaving and taken on a new name upon deciding to change your life, either by leaving your home to traverse the stars or by taking on a new role and challenge in your community. Though you've left your old life behind, you carry decades of expertise with you. You're trained in a skill of your choice that has the Recall Knowledge action. When you attempt a check in a Lore skill you're untrained in, treat your level as your proficiency bonus.

SFS Standard Fortified Trox

You bathed in the waters of Gabanon Springs during a molting period. Extra nutrition from the spring's waters soaked into the soft tissues, doing wonders for its composition. Your exoskeleton might look more stonelike than most of your kind, or it might have taken on a gemlike sheen as the membranes grow denser than is normally possible.

Your chitinous plates are medium armor in the plate armor group that grant a +4 item bonus to AC, with a Dex cap of +1, a check penalty of –2, and a Strength threshold of +3, and have the analog, comfort, and exposed traits. You're trained in your chitinous plates. You can wear a flight suit over your exoskeleton, but you can't wear other armor. You can etch armor runes onto your chitinous plates, but you can't install armor upgrades.

Feats Requiring Fortified Trox…

Heavy Exoskeleton

SFS Standard Hylaxian Diplomat Trox

Hylax teaches peace above all things, and you use this philosophy as a guiding light. You've become an expert in salvaging negotiations and relationships when situations go poorly. You have the No Cause for Alarm skill feat. Once per day, if you would critically fail a Diplomacy check to Make a Request, you can reroll the check and take the better result. This is a fortune effect.

SFS Standard Plauge-Hardened Trox

You might have worked as a researcher at the Gretheshe vaults on Nchak that were flooded with a cornucopia of deadly, virulent pathogens, or you might have lived in the surrounding areas. No matter how it happened, you've built up an immunity to the pathogens within these vaults, and you have little fear of environmental risks that would kill a less hearty creature. You gain a +2 circumstance bonus to saves to resist diseases. You gain the Toughness general feat.

SFS Standard Tunnel Runner Trox

During your molting period, you spend weeks of study and disciplined work following a complex regimen of nutrition and exercise, stretching and sculpting the exoskeleton as it forms. As a result, you've rebuilt the protective layer over your body to be lighter and more flexible. Now, you reap the benefits of that work: your lightweight shell is still strong enough to protect you from harm, but it also makes it much easier for you to move around. The walls might still be a bit too close for comfort, but you can maneuver through them more quickly. Your Speeds increase by 5 feet.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details