SFS Standard No Cause for Alarm [three-actions] Feat 1

Prerequisites trained in Diplomacy

You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour.
Critical SuccessReduce the creature's frightened value by 2.
SuccessReduce the creature's frightened value by 1.