Izalguun Heritages

Most izalguuns left the Scoured Star System before the Gap, creating distinct groups between those who stayed and those who left. Choose one of the following izalguun heritages at 1st level.

SFS Standard Ancient Izalguun

You're an izalguun who recently emerged from stasis, still getting accustomed to the strange new era you find yourself in. You and your fellow ancient izalguuns lived long before the Gap on Agillae-4 using highly advanced technology from your long-lost civilization, but the world you've woken up to differs greatly from the one you left.

Coming from an earlier evolutionary stage, your middle limbs are thinner and lighter than those of modern izalguuns, and you tend to prefer bipedal form. However, you have increased dexterity with your arms, and you understand the ancient technology that you grew up with. You become trained in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in another skill of your choice. You gain the Quick Repair skill feat.

Feats Requiring Ancient Izalguun…

Ancient Izalguun Engineering

SFS Standard Izalraan Izalguun

Your ancestors, along with most izalguuns, left the Scoured Stars before the Gap to escape the influence of the god Kadrical. They then settled on a planet that later came to be known as Izalraan. Most izalguuns on Izalraan serve as laborers to provide for their people. In either case, a powerful bite from their formidable jaws is useful. You gain a jaws unarmed attack that deals 1d6 piercing damage, is in the brawling group, and has the finesse and unarmed traits.

Feats Requiring Izalraan Izalguun…

Izalraan Gatherer's Lore, Izalraan Hunter's Shot, Izalraan Leader's Ingenuity

SFS Standard Resettled Izalguun

You are one of the many izalguuns who have left their home worlds behind and have found new planets to settle down in across the galaxy. You've become adept at maneuvering the social labyrinth of the wider galaxy without divulging your origins. You become trained in Deception. If you would automatically become trained in Deception (from your background or class, for example), you instead become trained in another skill of your choice. You gain the Charming Liar skill feat.

SFS Standard Scoured Stars Izalguun

Your ancestors remained in the Scoured Stars System on their home planet of Agillae-4 when most izalguuns fled. Those who stayed behind had to abandon their major settlements, which fell into ruin as the survivors took up a nomadic lifestyle, scavenging technology from the remains of their previous civilization. You're accustomed to working with technology without having the proper tools. You become trained in Computers. If you would automatically become trained in Computers (from your background or class, for example), you instead become trained in another skill of your choice. You don't need a hacking toolkit to interface with a computer to perform the Hack action, instead making do with whatever tools are at hand. You also gain the Undo, Undo! reaction.

SFS Standard Spacefaring Izalguun

You've left your home planet to wander the galaxy. Wandering for so long has given you the chance to perfect your skills at wayfaring. You become trained in Piloting. If you would automatically become trained in Piloting (from your background or class, for example), you instead become trained in another skill of your choice. If you roll a success on a Piloting check to Navigate or Plot Course, you get a critical success instead.

In addition, you've come across people of myriad backgrounds throughout your travels and have heard dubious rumors aplenty. You gain the Dubious Knowledge skill feat, even if you don't meet the prerequisites.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details