Problematic Players
Handling a problematic player requires tact: making demands in front of the rest of the group is rarely the best way to resolve the problem. Attempt to handle the problem privately away from the game, or call a break to have a private conversation if the situation is really urgent. As with all emotionally charged conversations, email, text messages, and the like can lose the subtlety of speech—it's better to meet the player face-to-face, if possible.
Here are some problematic behaviors that often come up and might require you to intervene.
- Obsessing over the letter of the rules.
- Constantly “helping” other players make the optimal choice on their turn.
- Making their character the center of attention without allowing space for other players.
- Repeatedly including other players' characters in the area of a harmful effect without their permission, such as an Area Fire or Auto-Fire weapon attack or a damaging spell.
Other behaviors are unacceptable and must be dealt with firmly and decisively. These can be severe enough to pause the game in progress. Such actions speak to a deeper problem and require more drastic action to solve.
- Repeatedly arguing with decisions made by other players or the GM.
- Ignoring other players' opinions.
- Deliberately derailing the adventure's plot.
- Purposefully disregarding or subverting the game's agreed upon content expectations and limitations.
- Being deliberately rude or cruel to other players— especially if it's on the basis of their ethnicity, gender, sexual orientation, age, political or religious affiliation, the color of their skin, appearance, or the like.
Safety Tools
Ejecting a Player
Before meeting with the problematic player, discuss the situation with the other players in private to ensure you make the right call and figure out what repercussions you expect and whether the game should continue at all.
When you break the news to the problematic player, be compassionate but firmly state the decision is final and restate which behaviors are responsible. If parts of having the player in the game were rewarding or you want the player to remain a friend, make that clear and decide if a player's behavior merits other changes to your relationship.