Player Core Chapter 6: Equipment

Augmentations

Many explorers and mercenaries modify their bodies with technological or biological gear called augmentations. These modifications to your body give you special abilities and bonuses. Once installed, they become part of your body and generally can't be affected by abilities that destroy or disable objects or target technological items or creatures. As far as attacks and abilities are concerned, a cybernetic or vat-grown arm is no more (or less) vulnerable than your original biological limb.

Implantation

Getting an augmentation implanted requires the services of a professional augmentation surgeon or someone with master proficiency in Medicine. A session with a surgeon usually takes 1 hour per 2 item levels of the augmentation (minimum 1 hour). The price of such implantations typically includes the procedure. Most major settlements are home to reputable augmentation clinics. Verces is an especially popular destination for cybernetics, while Bretheda is a beacon for biotech advancements.
As augmentations can apply to any of the numerous ancestries across the universe, there's no set usage for them. While an augmentation's entry suggests body parts, the GM can allow other applications.

Implant Limit

You're limited to four implanted augmentations. A surgeon implanting an augmentation in your body must remove one of your existing augmentations if you're already at the limit. You can have multiple augmentations to the same part of your body, such as your skin, brain, or feet, as long as you're within the overall implant limit. Some augmentations don't count against your implant limit, as indicated in the item's description. Apex augmentations never count toward your implant limit.

Removing Augmentations

Removing an augmentation usually occurs during surgery. Because augmentations are coded to your body, it's not possible to resell an old augmentation, nor can you re-implant one into a different person. Most reputable service providers offer to uninstall any unwanted existing augmentations as part of installing a new one.

Activating Augmentations

Many augmentations work continuously. Augmentations with an Activate entry usually require you to concentrate or Interact to gain an additional boost or ability. Once activated, an augmentation often can't be used again for a set amount of time as it recharges from its use. Each augmentation indicates how it can be activated and how frequently it can be used.

Biotech

Biotech augmentations include modifications to your DNA combined with implants of biological origin that integrate into your physiology. Biotech augmentations aren't magical, though many originate from (or imitate) creatures that are magical in nature.

Cybernetics

Cybernetic augmentations are machines and circuitry integrated into your flesh and bone. Cybernetics are more than just machine implants; they're a complex melding of technology and the living host's own organs. Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Magitech

Magitech augmentations are a combination of cybernetic and magical components, created with special-made elements like mystically charged crystals, starmetal alloys, and runeengraved microchips. Magitech augmentations are magical, but they can't be dispelled unless the effect or attack specifies that it affects augmentations.

Apex Augmentations

When you get an augmentation with the apex trait, it improves one of your attributes, either increasing the attribute's modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on.
You can only gain an attribute increase from one apex augmentation, though you do gain any other effects or abilities of other installed apex augmentations If you have multiple apex augmentations, decide during your daily preparations which one provides an attribute increase that day, if any.
Apex augmentations can be biotech, cybernetics, or magitech. Add the appropriate trait to the item upon crafting or purchasing.