From orbiting crystals imbued with power to gravity-defying equipment and hardlight devices, magic items are popular accessories for adventurers and collectors. Engineers have developed fascinating new fusions of magic and technology, often called magitech or hybrid tech, while artisans have revived magical crafting techniques from eras long past. Shopping for new magic gear is as simple as searching the infosphere, visiting a corporate storefront, or browsing an antique mall. Curiosity shops and flea markets are full of everything from knockoffs of the latest cutting-edge inventions to precious relics preserved from the ancient past, if you know where to look.
Technology and magic are everywhere in the galaxy. While some magic equipment have gone unchanged for thousands of years, the integration of technology to improve the functionality or cost of many popular items has given rise to hybrid items, which have both the
magical and
tech traits.
The tables on pages 286–287 list level, price, Bulk, and hands entries for a wide variety of magic and hybrid items. Each item has its own rules for how it functions: some require bespoke activations, while others function automatically, such as by granting constant item bonuses or other benefits when worn or held.
Certain magic and hybrid items convey their benefits only when worn and invested using the Invest an Item activity, connecting them to a specific PC. A PC can benefit from no more than 10 invested magic items each day. A PC can still gain the mundane benefits of a magic item without investiture.
Invest an Item
You invest your energy in an item with the
invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same amount of time it takes to don the item. Once you've Invested the Item, you benefit from its constant magical abilities as long as you meet its other requirements (for most invested items, the only other requirement is that you must be wearing the item). This investiture lasts until you remove the item.
You can invest no more than 10 items per day. If you remove an invested item, it loses its investiture. The item still counts against your daily limit after it loses its investiture. You reset the limit during your daily preparations, at which point you Invest your Items anew. If you're still wearing items you had invested the previous day, you can typically keep them invested on the new day, but they still count against your limit.
While some items function automatically and grant constant benefits, others produce effects only when properly used. An activation lists the number of actions it takes and any traits of the activation and its effect. This information appears in the item's Activate entry.
You can Activate an Item with the
invested trait only if it's invested by you.
If the activation entry for an item has the
manipulate trait, you can activate it only if you're holding the item or touching it with a free hand.
Some items can be activated only a certain number of times per day, resetting during your daily preparations. You retain the constant benefits of these items even when the activation requirements of these items can no longer be met.
If the activation entry for an item lists “Cast a Spell” after “Activate”, you must use the same action as casting the spell to Activate the Item, unless noted otherwise. You must have a spellcasting class feature to Activate an Item with this activation. All the normal traits of the spell apply when you cast it by Activating an Item.