Player Core Chapter 4: Skills

Skill Actions

The actions you can perform with a given skill are sorted into those you can use untrained and those that require you to be trained in the skill, as shown on the Skills, Key Attributes, and Actions table. The untrained and trained actions of each skill appear in separate sections within the skill's description.
Anyone can use a skill's untrained actions, but you can use trained actions only if you have a proficiency rank of trained or better in that skill. A circumstance, condition, or effect might bar you from a skill action regardless of your proficiency rank, and sometimes using a skill in a specific situation might require you to have a higher proficiency rank than what is listed on the table. For instance, even though a soldier untrained in Occultism could identify an extraplanar or eldritch being with a lucky roll using Occultism to Recall Knowledge, the GM might decide that Recalling Knowledge to determine the spells used to summon and control such a creature is beyond the scope of the soldier's anecdotal knowledge. The GM decides whether a task requires a particular proficiency rank.
Skills, Key Attributes, and Actions
SkillKey AttributeUntrained ActionsTrained Actions
AcrobaticsDexterityBalance [one-action]
Tumble Through [one-action]
Maneuver in Flight [one-action]
SqueezeE
ArcanaIntelligenceRecall KnowledgeG [one-action]Borrow an Arcane SpellEDecipher WritingE, G
Identify MagicE, G
Learn a SpellE, G
AthleticsStrengthClimb [one-action]
Force Open [one-action]
Grapple [one-action]
High Jump [two-actions]
Long Jump [two-actions]
Reposition [one-action]
Shove [one-action]
Swim [one-action]
Trip [one-action]
Disarm [one-action]
ComputersIntelligenceAccess InfosphereE
Recall KnowledgeG [one-action]
Operate DeviceE
Decipher WritingE, G
Disable a Device [two-actions]
HackE
CraftingIntelligenceRecall KnowledgeG [one-action]
RepairE
CraftD
Earn IncomeD, G
DeceptionCharismaCreate a Diversion [one-action]
ImpersonateE
Lie
Feint [one-action]
DiplomacyCharismaGather InformationE
Make an ImpressionE
Request [one-action]
-
IntimidationCharismaCoerceE
Demoralize [one-action]
-
LoreIntelligenceRecall KnowledgeG [one-action]Earn IncomeD, G
MedicineWisdomAdminister First Aid [two-actions]
Recall KnowledgeG [one-action]
Treat DiseaseD
Treat Poison [one-action]
Treat WoundsE
NatureWisdomCommand an Animal [one-action]
Recall KnowledgeG [one-action]
Identify MagicE, G
Learn a SpellE, G
OccultismIntelligenceRecall KnowledgeG [one-action]Decipher WritingE, G
Identify MagicE, G
Learn a SpellE, G
PerformanceCharismaPerform [one-action]
Recall KnowledgeG [one-action]
Earn IncomeD, G
PilotingDexterityRecall KnowledgeG [one-action]Drive [one-action] to [three-actions]
NavigateE
Plot CourseE
Run Over [three-actions]
Stop [one-action]
Stunt [one-action]
Take Control [one-action]
ReligionWisdomRecall KnowledgeG [one-action]Decipher WritingE, G
Identify MagicE, G
Learn a SpellE, G
SocietyIntelligenceRecall KnowledgeG [one-action]
SubsistD, G
Create ForgeryD
Decipher WritingE, G
StealthDexterityConceal an Object [one-action]
Hide [one-action]
Sneak [one-action]
-
SurvivalWisdomSense DirectionE
SubsistD, G
Cover TracksE
TrackE
ThieveryDexterityPalm an Object [one-action]
Steal [one-action]
Disable a Device [two-actions]
Pick a Lock [two-actions]
D This skill action is used during downtime.
E This skill action is used during exploration.
G This is a general skill action, with a description appearing on the listed page number instead of in the skill's entry.