Treat Poison [one-action]

Requirements You’re wearing or holding a medkit.

You treat a patient to prevent the spread of poison. Attempt a Medicine check against the poison's DC. After you attempt to Treat a Poison for a creature, you can't try again until after the next time that creature attempts a save against the poison.
Critical SuccessYou grant the creature a +4 circumstance bonus to its next saving throw against the poison.
SuccessYou grant the creature a +2 circumstance bonus to its next saving throw against the poison.
Critical FailureYour efforts cause the creature to take a –2 circumstance penalty to its next save against the poison.