Reading Class Entries
Playing the Class
Key Attribute
For instance, this is the attribute modifier you'll use to determine the Difficulty Class (DC) associated with your character's class features and feats. This is called your class DC. If your character is a member of a spellcasting class, this key attribute is used to calculate spell DCs and similar values.
Most classes are associated with one key attribute modifier, but some allow you to choose from two options. For instance, if you're a witchwarper, you can choose either Intelligence or Charisma as your key attribute.
Additionally, when you choose your character's class, they gain an attribute boost to their key attribute modifier, increasing that attribute modifier by 1. For more about attribute boosts, see Step 6: Finish Attribute Modifiers.
Hit Points
Each time your character gains a level, they increase their maximum Hit Points by the amount listed in this entry. For more about calculating your character's Constitution modifier and determining their Hit Points, see Step 7: Record Class Details.
Initial Proficiencies
Each class entry specifies your character's initial proficiency rank in Perception, saving throws, attacks, defenses, and class DC. You gain the trained proficiency rank in several skills. The exact number depends on your class, and some classes specify certain additional skills that you're trained in. If your class would make you trained in a skill you're already trained in (typically due to your background), you can select another skill to become trained in.
A proficiency rank can unlock various feats and class features, and it also helps determine the modifier for any check you roll or DC you calculate related to that statistic. If your character is trained in Perception, a saving throw, or another statistic, they gain a proficiency bonus equal to their level + 2, while if they have expert proficiency, they gain a proficiency bonus equal to their level + 4. For more about proficiency ranks, see Step 9: Calculate Modifiers.
Spellcasting classes grant a proficiency rank for spell attacks and DCs, which are further detailed in each class's entry. These classes rarely use their class DC.
If something isn't listed in your character's class entry, their proficiency rank in that statistic is untrained unless they gain training from another source. If your character is untrained in something, you add a proficiency bonus of +0 when attempting a check or calculating a DC related to that statistic.
Advancement Table
Class Features
Class Feats
Skill Feats
General Feats
Skill Increases
If your character is at least 7th level, they can use a skill increase to become a master of a skill in which they're already an expert. If they're at least 15th level, they can use an increase to become legendary in a skill in which they're already a master.