SFS Standard Battle Ribbon

Price 5 credits
Damage 1d4 S
Bulk L
Hands 1
Type Melee
Category Martial
Group Flail
Upgrades 1

This sheer nanocarbon ribbon is sharp enough to cut through flesh without interrupting the traditional battle dances that make the weapon famous.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Battle Ribbon 0 5 credits 1 1d4
Tactical Battle Ribbon 2 +350 credits 355 credits 1 1d4 +1
Advanced Battle Ribbon 4 +650 credits 1005 credits 2 2d4 +1
Superior Battle Ribbon 10 +9000 credits 10005 credits 2 2d4 +2
Elite Battle Ribbon 12 +10000 credits 20005 credits 3 3d4 +2
Ultimate Battle Ribbon 16 +80000 credits 100005 credits 3 3d4 +3
Paragon Battle Ribbon 19 +300000 credits 400005 credits 4 4d4 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Finesse:You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Nonlethal:Attacks with this weapon are nonlethal and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
Reach:This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.
Trip:You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Flail The target is knocked prone unless they succeed at a Reflex save against your class DC.