Young Animal Companions
An animal companion's starting statistics are as follows.
Level: Your animal companion's level is equal to yours.
Proficiencies: Your animal companion is trained in its unarmed attacks, unarmored defense, barding (a type of armor for companions), all saving throws, Perception, Acrobatics, and Athletics. Animal companions can't use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it.
Attribute Modifiers: An animal companion begins with the base attribute modifiers listed in its stat block.
Hit Points: Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have.