Animal Companions

An animal companion is a loyal comrade who follows your orders. Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of Command an Animal, and you don’t need to attempt a Nature check. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time.

Young Animal Companions

The following are the base statistics for a young animal companion, the first animal companion most characters get. You adjust these statistics depending on the type of animal you choose. Animal companions calculate their modifiers and DCs just as you do with one difference: The only item bonuses they can benefit from are to Speed and AC (their maximum item bonus to AC is +3). As you gain levels, you might be able to make your companion stronger by advancing it.

An animal companion's starting statistics are as follows.
Level: Your animal companion's level is equal to yours.
Proficiencies: Your animal companion is trained in its unarmed attacks, unarmored defense, barding (a type of armor for companions), all saving throws, Perception, Acrobatics, and Athletics. Animal companions can't use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it.
Attribute Modifiers: An animal companion begins with the base attribute modifiers listed in its stat block.
Hit Points: Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have.

Companion Types

The species of animal you choose is called your companion’s type. Each companion type has its own statistics, as follows.
Size The companion’s size
Unarmed Attacks One or more entries with the companion’s unarmed attacks and their traits and damage
Attribute Modifiers Starting attribute modifiers
Hit Points The companion’s ancestry Hit Points
Skill An additional trained skill your companion has
Senses Special senses your companion has
Speed Your companion’s Speeds
Special If present, this lists any special ability your companion has, such as whether it often serves as a mount.
Support Benefit A special benefit you gain by Commanding the Animal to use the Support action (see below).
Advanced Maneuver A powerful new action your companion learns how to use if it becomes a burly or deft animal companion.

Companion Advancement

You can advance an animal companion, usually due to one of your class feat choices. Normally, you can advance a young animal companion to a mature animal companion, advance a mature companion to either a burly or deft companion, and advance a burly or deft companion into a specialized companion.