Animal Companions
Young Animal Companions
An animal companion's starting statistics are as follows.
Level: Your animal companion's level is equal to yours.
Proficiencies: Your animal companion is trained in its unarmed attacks, unarmored defense, barding (a type of armor for companions), all saving throws, Perception, Acrobatics, and Athletics. Animal companions can't use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it.
Attribute Modifiers: An animal companion begins with the base attribute modifiers listed in its stat block.
Hit Points: Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have.
Companion Types
Size The companion’s size
Unarmed Attacks One or more entries with the companion’s unarmed attacks and their traits and damage
Attribute Modifiers Starting attribute modifiers
Hit Points The companion’s ancestry Hit Points
Skill An additional trained skill your companion has
Senses Special senses your companion has
Speed Your companion’s Speeds
Special If present, this lists any special ability your companion has, such as whether it often serves as a mount.
Support Benefit A special benefit you gain by Commanding the Animal to use the Support action (see below).
Advanced Maneuver A powerful new action your companion learns how to use if it becomes a burly or deft animal companion.