While individually cute and relatively harmless, when proogs gather in greater numbers, they become quite dangerous.
Elite |
Normal |
Weak
Perception +12 (
lifesense (precise) 60 feet, no vision)
Languages Common; can't speak any language
Str +2
Dex +5
Con +4
Int -5
Wis +0
Cha +2
HP 110
Resistances bludgeoning 6, piercing 6
Weaknesses area damage 6, splash damage 6
Speed 15 feet
Bouncing Blobs
[one-action]
The proog swarm bounces and squishes against all creatures in its space. Each creature must succeed at a DC
22 Reflex save or become
clumsy 1 for as long as it remains in the swarm's space.
Leave Behind
[two-actions]
The proog swarm
Strides twice, dropping 1d4 proogs in the original space it occupied before taking this action.
Mimic Object
A proog can spend 1 minute altering its appearance to imitate any solid object of 1 Bulk or less, though it can't duplicate moving parts or specialized functions. A mimicking proog gains a +2 Circumstance bonus to
Deception checks to conceal its true nature. Touching the proog negates this bonus.
Schlorp
[one-action]
Each enemy in the proog swarm's space takes 3d8 bludgeoning damage (DC 22 basic Fortitude save).
All Creatures in "Ooze"
Oozes of many types lurk in dark and abandoned places across the galaxy, emerging only to satiate their appetites and threaten adventurers, explorers, and hapless workers alike.