SFS Standard Proog Swarm Creature 5

While individually cute and relatively harmless, when proogs gather in greater numbers, they become quite dangerous.

Elite Weak Proog Swarm Creature 5

Recall Knowledge DC 19 20 22
Ooze (Occultism)
Perception +12 (lifesense (precise) 60 feet, no vision)
Languages Common; can't speak any language
Skills Acrobatics +12, Disguise +16, Stealth +12
Str +2 Dex +5 Con +4 Int -5 Wis +0 Cha +2

AC 17
Fort +15
Ref +8
Will +7
HP 110
Immunities bleed, critical hits, grabbed, mental, precision, prone, restrained, swarm mind, unconscious, visual
Resistances bludgeoning 6, piercing 6
Weaknesses area damage 6, splash damage 6

Speed 15 feet
Bouncing Blobs [one-action] The proog swarm bounces and squishes against all creatures in its space. Each creature must succeed at a DC 22 Reflex save or become clumsy 1 for as long as it remains in the swarm's space.
Leave Behind [two-actions] The proog swarm Strides twice, dropping 1d4 proogs in the original space it occupied before taking this action.
Mimic Object A proog can spend 1 minute altering its appearance to imitate any solid object of 1 Bulk or less, though it can't duplicate moving parts or specialized functions. A mimicking proog gains a +2 Circumstance bonus to Deception checks to conceal its true nature. Touching the proog negates this bonus.
Schlorp [one-action] Each enemy in the proog swarm's space takes 3d8 bludgeoning damage (DC 22 basic Fortitude save).

All Creatures in "Ooze"

Ooze

Oozes of many types lurk in dark and abandoned places across the galaxy, emerging only to satiate their appetites and threaten adventurers, explorers, and hapless workers alike.