Steward Grunts Creature 6

Elite Weak Steward Grunts Creature 6

Recall Knowledge DC 22 (includes +2 from Uncommon) 24 (includes +2 from Uncommon) 25 (includes +2 from Uncommon)
Humanoid (Society)
Perception +17; low-light vision
Languages Akitonian, Common, Ysoki
Skills Acrobatics +15, Crafting +13, Stealth +15
Str +0 Dex +5 Con +2 Int +2 Wis +4 Cha +0
Items tactical baton, tactical carbon skin, tactical machine gun (40 projectile ammunition)

AC 23
Fort +11
Ref +17
Will +14
HP 80
Brutal Defense Demmi and Igo gain a +2 circumstance bonus to attack rolls and ability DCs against any creature adjacent to Khorlet. In addition, they deal an additional 2 damage to any creature that an ally has damaged since their last turn.

Speed 25 feet
Melee [one-action] baton +15 (analogfinessenonlethalparry), Damage 2d6+8 bludgeoning
Melee [one-action] jaws +15 (agilefinesse), Damage 2d4+8 piercing
Ranged [one-action] machine gun +16 (analogautomaticexpend 1mag 20range increment 40 feetreload 2), Damage 2d6+8 piercing
Auto-Fire [two-actions] machine gun (20-foot coneanalog), Damage 2d6+8 piercing (DC 26 basic Reflex save)
Tactical Takedown When successfully Striking a creature with a melee weapon, Demmi and Igo can choose to forgo dealing damage and instead knock the creature prone unless it succeeds at a DC 24 Reflex saving throw. If the PCs subdue them without killing them, the Stewards don’t resist and don’t make any further attempts on the PCs’ lives. If the szynegator survives the encounter, the PCs can easily bring it back to their ship, earning them a Success Point.