SFS Standard Machine Gun

Price 85 credits
Damage 1d8 P
Bulk 2
Hands 2
Range 40 ft.
Reload 2
Type Ranged
Category Martial
Group Projectile
Upgrades 1
Expend 1

These proven and reliable automatic weapons are capable of firing in short bursts or completely emptying their magazines to clear a battlefield.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Machine Gun 0 85 credits 1 1d8
Tactical Machine Gun 2 +350 credits 435 credits 1 1d8 +1
Advanced Machine Gun 4 +650 credits 1085 credits 2 2d8 +1
Superior Machine Gun 10 +9000 credits 10085 credits 2 2d8 +2
Elite Machine Gun 12 +10000 credits 20085 credits 3 3d8 +2
Ultimate Machine Gun 16 +80000 credits 100085 credits 3 3d8 +3
Paragon Machine Gun 19 +300000 credits 400085 credits 4 4d8 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Automatic:In addition to a normal Strike, you can fire this weapon using the Auto-Fire action.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Projectile The target must succeed at a Fortitude save against your class DC or be slowed 1 until the start of your next turn.