Tade Creature 5

Elite Weak Tade Creature 5

Recall Knowledge DC 19 (add +10 if Unique applies) 20 (add +10 if Unique applies) 22 (add +10 if Unique applies)
Humanoid (Society)
Perception +13 (/creatures/abilities/23-low-light-vision, scent (imprecise) 30 feet)
Languages Akitonian, Common, Trinary, Ysoki; Primacy
Skills Acrobatics +13, Athletics +10, Computers +12, Piloting +13, Society +12, Stealth +13, Thievery +13
Str +1 Dex +4 Con +2 Int +3 Wis +0 Cha +2
Networked Tade can communicate wirelessly with nodocites within 200 feet.

AC 22
Fort +11
Ref +15
Will +9
HP 70
Rapid Reconstruction [reaction] Trigger Tade is dealt damage; Effect Magic surges through Tade’s body, automatically reconstructing damaged flesh and muscle. Tade regains 5 Hit Points.

Speed 30 feet
Melee [one-action] shock pad +12 (agilefree-handpoweredtech), Damage 2d4+1 electricity
Ranged [one-action] shoulder-mounted cryo beam +15 (range increment 40 feettech), Damage 2d10 cold
Ranged [one-action] semi-auto pistol +15 (analogexpend 1mag 10range increment 60 feetreload 1), Damage 2d6 piercing
Ranged [one-action] laser rifle +15 (expend 2mag 20range increment 100 feetreload 1tech), Damage 2d8 fire
Mass Reload [one-action] Tade reloads up to two guns they're wielding.
Multi-Weapon Aim [one-action] (concentrate) Requirements Tade is wielding at least one ranged weapon that doesn't have the area trait; Effect Tade takes careful aim at a single creature they're aware of, designating it as their mark. Until the end of Tade's turn, their ranged Strikes against their mark using any ranged weapon deal an additional 2d4 precision damage and reduce the circumstance bonus to AC their mark gains from cover by 1. Tade can only have one mark at a time.
Relentless Fire [one-action] Tade just keeps coming with their pistol fire. They make two ranged Strikes, one with each of their two semi-auto pistols. These strikes must be against different targets.