SFS Standard Laser Rifle

Price 45 credits
Damage 1d8 F
Bulk 2
Hands 2
Range 100 ft.
Reload 1
Type Ranged
Category Simple
Group Laser
Upgrades 1
Magazine 10 charges
Expend 2

These dependable, mass-produced rifles shoot concentrated beams of energy out of square-shaped barrels. The universal standard Pact Worlds model is highly modifiable and designed to function with a variety of accessories and upgrades, with wielders adapting the laser rifle to their preferences and even kit-bashing it into a nearly unrecognizable weapon.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Laser Rifle 0 45 credits 1 1d8
Tactical Laser Rifle 2 +350 credits 395 credits 1 1d8 +1
Advanced Laser Rifle 4 +650 credits 1045 credits 2 2d8 +1
Superior Laser Rifle 10 +9000 credits 10045 credits 2 2d8 +2
Elite Laser Rifle 12 +10000 credits 20045 credits 3 3d8 +2
Ultimate Laser Rifle 16 +80000 credits 100045 credits 3 3d8 +3
Paragon Laser Rifle 19 +300000 credits 400045 credits 4 4d8 +3

Traits

Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Laser The target must succeed at a Fortitude save against your class DC or be dazzled until the start of your next turn.