Elite |
Normal |
Weak
Str +2
Dex +4
Con +2
Int +2
Wis +1
Cha +1
Elusive Maneuver [reaction] Trigger The trooper takes damage from a ranged Strike or spell; Effect The trooper Steps or Takes Cover.
Speed 25 feet
Coordinated Fire
After the trooper attempts a Strike against a target (regardless of success or failure), the next attack roll one of the trooper's allies makes against the same target gains a +2 circumstance bonus. If a Strike with a bonus from coordinated fire hits, the target becomes
suppressed until the end of the attacking ally's next turn.
Sharpshooter
When the trooper makes a ranged Strike against a target with an AC bonus from lesser or standard cover, they reduce the AC bonus by 1 for that Strike.
Show No Mercy
The trooper gains a +2 circumstance bonus to damage rolls against suppressed targets.