Aeon Guard Troopers Creature 3

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak

Aeon Guard Troopers Creature 3

Perception +6 (darkvision)
Languages Azlanti, Common, Vesk
Skills Acrobatics +9, Athletics +7, Intimidation +6, Lore +7, Stealth +9
Str +2 Dex +4 Con +2 Int +2 Wis +1 Cha +1
Items tactical aeon guard armor,tactical aeon rifle (with 2 tactical batteries; consumed aeon stone), tactical pulse gauntlet (1 commercial battery),

AC 18
Fort +12
Ref +9
Will +6
HP 40
Elusive Maneuver [reaction] Trigger The trooper takes damage from a ranged Strike or spell; Effect The trooper Steps or Takes Cover.

Speed 25 feet
Melee [one-action] pulse gauntlet +8 (agilefree-handpoweredtech), Damage 1d4+3 sonic
Ranged [one-action] aeon rifle +11 (aeoncasterexpend 1mag 10range increment 60 feetreload 1tech), Damage 1d8+2 fire
Coordinated Fire After the trooper attempts a Strike against a target (regardless of success or failure), the next attack roll one of the trooper's allies makes against the same target gains a +2 circumstance bonus. If a Strike with a bonus from coordinated fire hits, the target becomes suppressed until the end of the attacking ally's next turn.
Sharpshooter When the trooper makes a ranged Strike against a target with an AC bonus from lesser or standard cover, they reduce the AC bonus by 1 for that Strike.
Show No Mercy The trooper gains a +2 circumstance bonus to damage rolls against suppressed targets.