Hellknight armigers are the lowest-ranked Hellknights, though attaining this rank requires them to spend six years as an initiate and then pass the Hellknight Test, during which they must summon, combat, and defeat a fiend of Hell.
Elite |
Normal |
Weak
Perception +7
Languages Common, Diabolic, Kasatha
Str +2
Dex +3
Con +3
Int +0
Wis +1
Cha +1
Four-Armed Forged in Hellfire [reaction] Trigger The armiger takes
fire damage;
Effect The armiger absorbs a fraction of the fire to empower their attacks. Until the end of their next turn, their
Strikes deal an additional 1d6 fire damage.
Speed 25 feet
Rapid Bombardment
[two-actions]
(manipulate)
The armiger draws two grenades, then
Area Fires both grenades. Creatures in the area of both grenades take a –1 circumstance penalty to their saving throws against both grenades.
All Creatures in "Hellknight"
Hellknights are infernal knights, and while they once ruled entire nations on Lost Golarion, the Hellknights of the Pact Worlds enforce law and order more holistically, traveling in massive citadel starships to spread their influence rather than remaining in any one place. In battle, Hellknights are orderly, unrelenting, and deadly.