SFS Standard Driftdead Crasher Creature 7

While most driftdead are spirits inhabiting their own corpses, some souls get ejected from their shells at death. These wraiths desperately struggle to return to their bodies, following their fragmented memories down aimless paths—woe to the living who cross them.

Crashers don't actually take their name from the Drift Crash that created many of them—they earned this name for their tendency to possess starships and reroute them into collision courses. If passengers trapped aboard a possessed ship don't survive, the victims might themselves twist into crashers instead of departing for the afterlife.

Elite Weak Driftdead Crasher Creature 7

Image of a driftdead crasher
Recall Knowledge DC 22 23 24
Spirit (Occultism)
Undead (Religion)
Perception +12 (darkvision 60 feet, lifesense 60 feet)
Languages Common
Skills Acrobatics +13, Piloting +15, Stealth +17
Str -5 Dex +5 Con +0 Int +2 Wis +3 Cha +2

AC 23
Fort +10
Ref +15
Will +12
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all damage 7 (except force, ghost killer, or spirit; double resistance vs. non-magical)

Speed 25 feet, fly 40 feet
Melee [one-action] ghostly claw +17 (agilefinessereach 10 feet), Damage 2d10 void
Ranged [one-action] Drift rip +17 (range increment 60 feetvoid), Damage 2d10 void
Occult Innate Spells DC 25, attack +17 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 3rd 2nd 1st Cantrips (3rd)
Drift Ambush [one-action] (teleportation) Frequency once per round; Effect The driftdead teleports up to its Speed. If it's in the Drift, the distance a driftdead can teleport is doubled.
Inhabit Ship [two-actions] Frequency once per day; Effect The driftdead crasher possesses a starship it's onboard or adjacent to. While inhabiting a ship in this manner, the crasher imposes a –2 circumstance penalty to all Piloting checks attempted by the ship's pilot. If the target ship is currently piloted by a creature, the pilot can attempt a DC 18 Will save to resist the possession.
Starship Possession While Inhabiting a Ship, the driftdead crasher extends its senses. It has vision anywhere within the ship and gains all-around vision while within the ship.
Voice of the Lost [two-actions] (auditoryconcentrateemotionfearmentaloccult) The driftdead crasher calls out in the voice of someone who was lost in the Drift. Each living creature within 30 feet must attempt a DC 18 Will save.
SuccessThe creature is temporarily immune to this driftdead's Voice of the Lost for 1 minute.
FailureThe creature is confused for 1 round.
Critical FailureThe creature is confused for 2 rounds and stupefied 2 for 1 round.

All Creatures in "Driftdead"

Driftdead

Driftdead are created when a restless soul fuses with planar energies and reanimates its own corpse into a disturbing parody of life. Rarely, disturbed spirits snatched from elsewhere fuse together to inhabit a single dead body. Any death within the Drift might spawn a driftdead, but creatures that die in a frenzy of intense emotion are more likely to make the transition.