Elite |
Normal |
Weak
Recall Knowledge
DC
22 (includes +2 from Uncommon)
24 (includes +2 from Uncommon)
25 (includes +2 from Uncommon)
•
Spirit (Occultism)
Undead (Religion)
Perception +12 (
darkvision 60 feet, lifesense 60 feet)
Languages Common, Necril
Str +5
Dex +2
Con +0
Int +2
Wis +2
Cha +0
Dead Zone (
aura,
occult) 30 feet. The area bristles with chaotic terrain torn from the Drift. The area is zero-gravity. Creatures that enter or begin their turn in the emanation take 4d6
void damage (DC 22
basic Fortitude save).
Torn from the Drift While outside the Drift, the composite gains the
incorporeal trait, becomes immune to precision damage, and gains resistance to all damage 10 (except
force,
ghost killer, or
spirit; double resistance vs. non-magical).
Speed 20 feet, fly 20 feet
Driftdead Creation
Living humanoids killed in the Drift by a composite rise as driftdead after 1d4 rounds, controlled by the driftdead composite that killed it.
Ripping Blast
[two-actions]
(attack)
The composite's claws rip through reality in a 30-foot cone, dealing 2d6
slashing damage (DC
22 basic Reflex save). On a critical failure, creatures are also
drained 1. The composite can't use Ripping Blast again for 1d4 rounds.