Botnib Creature -1

The lowly botnib, also called a computer glitch gremlin, is intuitively tied with the computerized devices and networks of the modern age. These cavorting fey make it their mission to create as much havoc as they can by influencing computer systems and creating chaos in their wake. Known for their innate ability to communicate with digital devices, computer glitch gremlins routinely become infatuated with such systems, which they subvert like one might put together a fun puzzle.
Recall Knowledge - Fey (Nature): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Botnib Creature -1

Image of a botnib
Perception +5 (low-light vision, techsense (imprecise) 100 feet)
Languages Aklo, Common; digital telepathy 30 feet
Skills Computers +8, Crafting +5, Stealth +4
Str +0 Dex +2 Con +1 Int +3 Wis +1 Cha +0
Digital Telepathy A glitch gremlin can communicate telepathically with digital devices and with other creatures that can do so (such as other glitch gremlins). This allows the glitch gremlin to attempt Computers checks to access any computer within the telepathy's range.
Techsense (detection, primal) The glitch gremlin can sense items and creatures with the tech trait within 100 feet.

AC 14
Fort +5
Ref +8
Will +6
HP 8
Resistances cold 1, electricity 1
Weaknesses cold iron 2, fire 2
Glitch Aura (aura, primal) 20 feet. Creatures and items with the tech trait struggle to function reliably when near a botnib. Creatures with the tech trait, unattended items with the tech trait, or creatures holding equipment with the tech trait that start their turn in the aura must attempt a DC 16 Will save.
Critical SuccessNo effect and the creature or item is temporarily immune to the gremlin's glitch aura for 1 minute.
SuccessThe creature or items are unaffected.
FailureThe creature, item, or all the creature's held items become glitching 1.
Critical FailureThe creature, item, or all the creature's held items become glitching 2.

Speed 20 feet, climb 20 feet
Melee [one-action] bite +7 (agilefinessemagical), Damage 1d4+2 piercing
Ranged [one-action] unstable spark +7 (agileelectricitymagicalrange increment 20 feet), Damage 1d4+1 electricity
Primal Innate Spells DC 16, attack +7 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 1st Cantrips (1st)

All Creatures in "Gremlin"

NameLevelSpoiler
Botnib-1
Clangit-1
Gubbin1
Gnackle2

Gremlin

Gremlins have plagued the Universe with cruel tricks since long before the Gap, and they’ve fully adapted to a galaxy filled with technology. Whether meddling with a comm unit, a starship, or an entire space station, gremlins delight in ruination and chaos.