Most orocorans latch onto the shards of Aucturn that were cast through space or scattered throughout the Gelid Edge, consuming what fragments of the Newborn's womb they can and attacking anyone who happens upon them in a wild feeding frenzy. Orocorans act with especially intense and unrelenting violence toward anyone trying to harvest or relocate aucturnite.
Elite |
Normal |
Weak
Languages Aklo, Common; (can't speak any language)
Str +2
Dex +5
Con +4
Int -1
Wis +1
Cha +2
Speed 25 feet
Occult Innate Spells DC
24 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells);
2nd
Cantrips (3rd)
Hallucinate
(mental)
An orocoran's stomach fluids are laced with hallucinogens due to their consumption of the ichor-like birthing fluids expelled by Aucturn during the hatching of the Newborn. A creature hit with the projectile vomit must succeed at a DC
24 Will save or be
confused for 1 round (1d4 rounds on a critical failure).
Lick Wounds
[one-action]
Frequency once per round; Requirements A creature within reach of the orocoran's proboscis is taking persistent bleed damage; Effect The orocoran flicks out their proboscis and sups on the flowing blood of their enemy. The orocoran regains Hit Points equal to the target's persistent bleed value.
Spew Vomit
[two-actions]
(acid)
The orocoran spews vomit in a 15-foot cone, dealing 3d6
acid damage (DC
24 basic Will save). Creatures that fail their save are
confused for 1 round (1d4 rounds on a critical failure). This confusion is a
mental effect.
All Creatures in "Orocoran"
Native to the now-destroyed planet of Aucturn, orocorans are foul and desperate creatures, cast adrift in space as they yearn to consume once more the essence of the Newborn god or fragments of the womb it gestated within. They're irritable, violent, and utterly anguished.
While some orocorans have broken free of their addiction and regained their clarity of mind and sense of self, the orocorans presented here are those who still rely on Aucturn's eldritch fluids.