Named for their tendency toward extreme violence and aggressiveness, demolition robots nevertheless start their mission with stealth being a priority. Outwardly, these robots conceal their true nature with an outer casing resembling that of industrial, civic, or even domestic robots and drones.
Once the target has been detected, all stealth flies out the window as these killer machines unfurl their weapons and sensory suite from hidden panels and rush toward the mark at full speed. With their encyclopedic data banks on the stress points and emergency release mechanisms of most doors, only the most solid barriers can hold them at bay for long.
Elite |
Normal |
Weak
Recall Knowledge
DC
19
20
22
•
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Str +5
Dex +3
Con +4
Int +2
Wis -3
Cha +1
HP 95
Immunities bleed,
death effects,
disease,
doomed,
drained,
fatigued,
healing,
mental,
nonlethal attacks,
paralyzed,
poison,
sickened,
spirit,
unconscious,
vitality,
void
Burn Protocol The circuitry of an assassin robot self-destructs upon the robot's destruction, making tracing its owner extremely difficult. Add 10 to the DC of a
Computers check to recover data from a destroyed assassin robot.
Speed 40 feet
Breaching Rush
[three-actions]
The demolition-class assassin robot attempts to close the distance between it and its target, removing all obstacles in its way. The robot makes a ranged
Strike with its breaching gun against the
Force Open DC of a door or other obstacle. If successful, the obstacle gains the
broken condition. The robot then
Strides twice toward (and even through) the obstacle, but if the obstacle still bars the robot's movement, it stops adjacent to the obstacle and attempts an
Athletics check to Force Open the obstacle with a +4 circumstance bonus.
Disguise Shell
[one-action]
The demolition-class assassin robot enters or leaves its disguised form. While in its disguised form, it loses the ability to make Strikes or use its Breaching Rush ability, but it becomes indistinguishable from a noncombatant robot or drone model that it's based on; it gets an automatic result of
33 on
Deception checks and DCs to pass as a robot of that model. Damage to the robot can prevent this disguise from being effective at the GM's discretion.
Sneak Attack
The demolition-class assassin robot's
Strikes deal an additional 2d6 precision damage to
off-guard creatures.
Target Tracking
[one-action]
The demolition-class assassin robot establishes a target lock on a creature it can see within 120 feet. The creature can't become
concealed against the robot or
Create a Diversion against the robot. This ability lasts until the robot loses line of sight with the target or the target otherwise becomes
hidden.
All Creatures in "Robot, Assassin"
In some societies, machines automate many processes. It only makes sense, then, that some would attempt to automate the act of murder. Most manufacturers would never admit to creating such designs, forcing wealthy figures to go through hidden channels to acquire units from secret facilities or unscrupulous manufacturers. Regardless of their origins, these robots can be programmed with a target and set loose, the owner assured that either their target will be dead or will be unable to prove who tried to kill them thanks to the unit's fried circuitry.