SFS Standard Demolition-Class Assassin Robot Creature 5

Named for their tendency toward extreme violence and aggressiveness, demolition robots nevertheless start their mission with stealth being a priority. Outwardly, these robots conceal their true nature with an outer casing resembling that of industrial, civic, or even domestic robots and drones.

Once the target has been detected, all stealth flies out the window as these killer machines unfurl their weapons and sensory suite from hidden panels and rush toward the mark at full speed. With their encyclopedic data banks on the stress points and emergency release mechanisms of most doors, only the most solid barriers can hold them at bay for long.

Elite Weak Demolition-Class Assassin Robot Creature 5

Image of a demolition-class assassin robot
Recall Knowledge DC 19 20 22
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +15 (darkvision)
Skills Athletics +13, Deception +13, Stealth +12, Survival +12
Str +5 Dex +3 Con +4 Int +2 Wis -3 Cha +1
Items integrated commercial breaching gun (20 projectiles), integrated tools appropriate for disguise shell

AC 21
Fort +15
Ref +12
Will +7
Burn Protocol The circuitry of an assassin robot self-destructs upon the robot's destruction, making tracing its owner extremely difficult. Add 10 to the DC of a Computers check to recover data from a destroyed assassin robot.

Speed 40 feet
Melee [one-action] blade arm +15 (analogversatile p), Damage 1d8+7 slashing
Ranged [one-action] breaching gun +13 (analogconcussiveexpend 1kickbackmag 3range increment 15 feetranged shoverazingreload 1), Damage 1d10+2 piercing
Breaching Rush [three-actions] The demolition-class assassin robot attempts to close the distance between it and its target, removing all obstacles in its way. The robot makes a ranged Strike with its breaching gun against the Force Open DC of a door or other obstacle. If successful, the obstacle gains the broken condition. The robot then Strides twice toward (and even through) the obstacle, but if the obstacle still bars the robot's movement, it stops adjacent to the obstacle and attempts an Athletics check to Force Open the obstacle with a +4 circumstance bonus.
Disguise Shell [one-action] The demolition-class assassin robot enters or leaves its disguised form. While in its disguised form, it loses the ability to make Strikes or use its Breaching Rush ability, but it becomes indistinguishable from a noncombatant robot or drone model that it's based on; it gets an automatic result of 33 on Deception checks and DCs to pass as a robot of that model. Damage to the robot can prevent this disguise from being effective at the GM's discretion.
Sneak Attack The demolition-class assassin robot's Strikes deal an additional 2d6 precision damage to off-guard creatures.
Target Tracking [one-action] The demolition-class assassin robot establishes a target lock on a creature it can see within 120 feet. The creature can't become concealed against the robot or Create a Diversion against the robot. This ability lasts until the robot loses line of sight with the target or the target otherwise becomes hidden.

All Creatures in "Robot, Assassin"

Robot, Assassin

In some societies, machines automate many processes. It only makes sense, then, that some would attempt to automate the act of murder. Most manufacturers would never admit to creating such designs, forcing wealthy figures to go through hidden channels to acquire units from secret facilities or unscrupulous manufacturers. Regardless of their origins, these robots can be programmed with a target and set loose, the owner assured that either their target will be dead or will be unable to prove who tried to kill them thanks to the unit's fried circuitry.