SFS Standard Elimination-Class Assassin Robot Creature 9

Elegant and deadly, elimination models rely upon their stealth fields to keep foes guessing and strike where least expected. Their advanced intelligence gives them the capacity to set up more complex ambushes as well as react to changes in the situation as needed and handle requests from the client. This could mean making the killing as subtle or as gruesome as possible, depending on the intent and message intended.

Elite Weak Elimination-Class Assassin Robot Creature 9

Image of an elimination-class aassassin robot
Recall Knowledge DC 24 26 27
Construct (Arcana)
Construct (Crafting)
Robot (Computers)
Robot (Crafting)
Perception +21 (darkvision, low-light vision)
Skills Acrobatics +18, Deception +20, Stealth +20, Survival +18
Str +3 Dex +6 Con +4 Int +1 Wis -3 Cha +1

AC 27
Fort +18
Ref +21
Will +15
Burn Protocol The circuitry of an assassin robot self-destructs upon the robot's destruction, making tracing its owner extremely difficult. Add 10 to the DC of a Computers check to recover data from a destroyed assassin robot.
Accelerated Response [reaction] Trigger The target of the elimination-class assassin robot's Target Tracking attempts a Strike against the robot; Effect The robot reads its target's movements, gaining a +2 circumstance bonus to AC against the triggering Strike.

Speed 40 feet, climb 40 feet
Melee [one-action] nano-edge rapier +21 (analogdeadly d8disarmfinessetracking +1), Damage 2d6+7 piercing
Ranged [one-action] semi-auto pistol +21 (analogexpend 1mag 10range increment 60 feetreload 1tracking +1), Damage 2d6+4 piercing
Ranged [one-action] shirren-eye rifle +21 (analogexpend 1fatal d12kickbackmag 1range increment 100 feetreload 1tracking +1unwieldyvolley 30 feet), Damage 2d10+4 piercing
Holographic Camouflage [one-action] Frequency once per hour; Effect The elimination-class assassin robot becomes invisible for 10 minutes. If the robot uses a hostile action or moves more than half its Speed in a single action, the robot becomes visible again after it completes that action.
Nanite Surge [two-actions] Frequency once per day; Effect The elimination-class assassin robot restores 45 Hit Points to one technological creature or item.
Retractable Weapons The elimination-class assassin robot can Interact to draw or retract any of its integrated weapons as a free action. An observer must succeed at a DC 40 Perception check to notice a retracted weapon.
Sneak Attack The elimination-class assassin robot's Strikes deal an additional 3d6 precision damage to off-guard creatures.
Target Tracking [one-action] The elimination-class assassin robot establishes a target lock on a creature it can see within 120 feet. The creature can't become concealed against the robot or Create a Diversion against the robot. This ability lasts until the robot loses line of sight with the target or the target otherwise becomes hidden.

All Creatures in "Robot, Assassin"

Robot, Assassin

In some societies, machines automate many processes. It only makes sense, then, that some would attempt to automate the act of murder. Most manufacturers would never admit to creating such designs, forcing wealthy figures to go through hidden channels to acquire units from secret facilities or unscrupulous manufacturers. Regardless of their origins, these robots can be programmed with a target and set loose, the owner assured that either their target will be dead or will be unable to prove who tried to kill them thanks to the unit's fried circuitry.