Eyeswide Detective

You are one of the sharp minds whom the Eyeswide Agency is proud to call detective, or headscanner.

SFS Standard Eyeswide Detective Dedication Feat 2

Archetypes Eyeswide Detective
Access member of the Eyeswide Agency

The agency has provided you with some psychic training that helps you question suspects and track down leads. You gain limited telepathy with a range of 30 feet. If you already have limited telepathy, increase its range by 30 feet. You also become an expert in Society and gain the Streetwise skill feat. If you already have the Streetwise skill feat, whenever you use Society to Gather Information and get a critical failure, you get a failure instead.

SFS Standard Psychic Investigation Feat 4

Archetypes Eyeswide Detective

You're constantly casting your mind out as you search for clues. You gain a +2 circumstance bonus to Perception checks to Sense Motive and to Seek creatures who aren't immune to mental effects and within range of your limited telepathy, and a +2 circumstance bonus to your Perception DC against such creatures attempting to Lie to you.

SFS Standard Psychic Interrogation [one-action] Feat 6

Archetypes Eyeswide Detective
Requirements You share a language with the target, who is in range of your limited telepathy.

You mentally ambush a creature. Telepathically ask a question of a non-allied creature that you can see within range of your limited telepathy. The target must attempt a Will saving throw against the higher of your class DC or spell DC. Regardless of the result, the target is temporarily immune to your Psychic Interrogation for 1 hour.
Critical SuccessThe target is unaffected.
SuccessThe target is slightly distracted by your question and can't use reactions until the end of your next turn.
FailureThe target's mind is consumed by the thought of your question. They can't use reactions until the end of your next turn and are stupefied 1 for 1 minute. They can end the stupefied condition early by taking an action to telepathically reply to your question. They don't have to answer truthfully, but you gain a +2 circumstance bonus to your Perception DC if the target attempts to Lie to you, which increases to +4 if you have the Psychic Investigation feat.
Critical FailureAs failure, but the target becomes stupefied 2.

SFS Standard Read Mental Dossier Feat 8

Archetypes Eyeswide Detective

To you, the mind is an open book. You can cast mind reading as an innate occult spell once per day. Use your Intelligence as your spellcasting attribute for this innate spell if its modifier is higher than your Charisma modifier.

SFS Standard Predictive Strike [one-action] Feat 10

Archetypes Eyeswide Detective
Frequency once per 10 minutes
Requirements The target is within range of your limited telepathy.

You reach out and sense the surface thoughts of your foe, helping you predict exactly where they're going to be so you can strike true. Attempt a Perception check to Sense Motive.
Critical SuccessAs success, except your attack also it deals 2 additional precision damage if you're trained in Perception, 4 if you're expert, 6 if you're master, and 8 if you're legendary.
SuccessThe next time you make an attack roll against the target, roll twice and use the better result. If your attack is a critical hit, the target is so surprised by the efficacy of your attack that they're also off-guard until the beginning of your next turn.

SFS Standard Anticipate Danger [reaction] Feat 12

Archetypes Eyeswide Detective
Frequency once per 10 minutes
Trigger A creature attacks you while you're off-guard to them, you share a language with that creature, and that creature is within range of your limited telepathy.

The very thoughts of your enemies give them away. The triggering attack roll targets your Perception DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being off-guard.

SFS Standard See the Pattern [two-actions] Feat 14

Archetypes Eyeswide Detective
Frequency once per day

You spend 10 minutes going over clues you've learned about an investigation to draw a line to a possible solution. Choose a creature you've met and interacted with or studied for at least an hour, or a mystery that you've been investigating for at least a day, and ask a question about that topic that wouldn't normally fall under the purview of Recall Knowledge. The question must be specific and answerable, as determined by the GM. Some examples include, “Did the tech entrepreneur really kill his assistant?” or “Was the hacker collective responsible for the data theft?” You gain a flash of insight that allows you to know whether or not your line of thinking is on the right track, such as figuring out who to ask next, though you don't receive a definitive answer to your question. The GM determines your flash of insight.