Verthani Heritages

A verthani's heritage typically represents their innate talents or environmental adaptations. Choose one of the following verthani heritages at 1st level.

SFS Standard Aetherkin Verthani

You're accustomed to life in the vast expanse of space. You become trained in Piloting. If you would automatically become trained in Piloting (from your background or class, for example), you instead become trained in a skill of your choice. In addition, you gain the Breath Control general feat.

SFS Standard Bioharmonic Verthani

You spend a lot of your time in environments with extreme temperatures. You gain the Temperature Acclimation reaction.

Feats Requiring Bioharmonic Verthani…

Evolved Acclimation

SFS Standard Colorweaver Verthani

You've mastered your skin's pigmentation. The bonus you gain from Shift Skin whenever the color of your skin generally matches your surroundings increases to +2, rather than +1.

SFS Standard Devotional Verthani

You've dedicated much of your life to gaining a deeper understanding of a god or philosophy. You gain the Additional Lore skill feat for one Lore skill tied to a deity, faith, or philosophy of your choice, such as Oras Lore or Green Faith Lore. The religious symbol of this deity or philosophy is permanently marked onto your flesh, either as a birthmark, intentional pattern choice, or a devotional branding.

This religious symbol sheds bright light in a 20-foot radius around you (and dim light to the next 20 feet). You can extinguish or rekindle this light as a single action that has the concentrate trait.

Feats Requiring Devotional Verthani…

Devotional's Shield

SFS Standard Moodsynced Verthani

The colors and patterns on your skin shift naturally to match your mood. This has the same effect as a moodskin augmentation, though it doesn't count as an augmentation. You decide which color corresponds to each emotion when you select this heritage. You don't gain the skin artistry ability or Skin Shift action.

In addition, your open and honest manner makes it easy for you to influence others. You gain a +1 circumstance bonus on Diplomacy checks to Make an Impression and Request whenever you're feeling a positive emotion (such as happiness or curiosity) and on Intimidation checks to Coerce and Demoralize whenever you're feeling a negative emotion (such as anger or frustration).

Feats Requiring Moodsynced Verthani…

Paint The Future

SFS Standard Synthflesh Verthani

You have an augmentation already installed in your body that you consider a part of you despite its synthetic nature. You gain the Augmented Body general feat.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Cyborg

Your body has been substantially augmented with cybernetic modifications, well beyond standard augmentation procedures. You gain the cyborg and tech traits, in addition to the traits from your ancestry. Your body has an integrated comm unit you can operate by thought alone, even making calls and taking photos without audibly speaking or moving. This doesn't count as an augmentation. Your implant limit is increased by 4. You can choose from cyborg feats and feats from your ancestry whenever you gain an ancestry feat.

Cyborg details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details